THE AIRSOFT COMMUNITY GATEWAY. Valor, Honor, Courage, Defend & Avenge.
 
HomeFAQMemberlistRegisterLog in
Latest topics
» Were back!
Tue Apr 12, 2016 10:17 pm by NOBODY

» Anyone know how to unlock a gear box?
Mon Apr 11, 2016 10:24 pm by NOBODY

» The return.....
Mon Apr 11, 2016 9:57 pm by Bones

» WHAT'S UP YO
Mon Apr 11, 2016 9:48 pm by Bones

» Anyone Playing This Saturday Dec. 27th?
Mon Apr 11, 2016 8:48 am by BELIAL

» SandDragon
Mon Apr 11, 2016 8:36 am by BELIAL

» Old schooling in the Forum
Sat Apr 02, 2016 5:14 am by onotix

» Air soft alert!
Tue Dec 01, 2015 8:11 pm by SandDragon

» I AM BACK!!!!!!!!
Sat Aug 29, 2015 8:09 pm by SandDragon

Similar topics
August 2017
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar
Top posters
SandDragon
 
DEVIN
 
Jester
 
Pandemonium
 
NOBODY
 
EAGLE
 
Rogue Echo 1
 
TANK
 
Streets
 
SEABEE
 
Social bookmarking
Social bookmarking Slashdot  Social bookmarking Yahoo  Social bookmarking Google  

Bookmark and share the address of Airsoft-Reserve on your social bookmarking website

Share | 
 

 Mapping PB Matrix Field

View previous topic View next topic Go down 
AuthorMessage
SandDragon
1st lieutenant
avatar

Posts : 3257
Reputation : 0
Join date : 2010-04-25
Age : 42
Location : Miami Beach building SandCastles- I shit you not!, and get paid to do this!

PostSubject: Mapping PB Matrix Field   Tue Nov 01, 2011 10:41 pm

Heres a Map of the Most Updated Trails, clearings Roads and Bases....It will also clearly show hidden trails, wasted spaces and the border of the playing field.

The Yellow Grid like square section is the reminants of the Concrete pillar structure, note that some pillars I drew are now fallen!...This Map is not totally accurate but it will best point out trails I remember in the field.
Some areas are so deep in the woods , they are disfunctional!

3 bases form a triangle of Death!- pipe bunker is somewhere in the middle as too the tire bunker!... the new bunker in the north section does not exist yet but should be up very very soon!



This is based on our scouting survey and current bunker building.

THIS MAP IS SUBJECT TO UPDATES!

_________________




Back to top Go down
Goatee
Corporal
Corporal
avatar

Posts : 145
Reputation : 0
Join date : 2011-09-28
Age : 32
Location : South Miami Heights

PostSubject: Re: Mapping PB Matrix Field   Tue Nov 01, 2011 10:51 pm

Looks about right 2 thumbs up
Back to top Go down
e46hoodrich
Staff Sergeant
Staff Sergeant
avatar

Posts : 317
Reputation : 0
Join date : 2011-09-15
Age : 29
Location : Hialeah,Florida

PostSubject: Re: Mapping PB Matrix Field   Wed Nov 02, 2011 8:17 am

yeah sanddragon, this is what i was telling you in pm.

lets get those ideas flowing fellas,

Back to top Go down
e46hoodrich
Staff Sergeant
Staff Sergeant
avatar

Posts : 317
Reputation : 0
Join date : 2011-09-15
Age : 29
Location : Hialeah,Florida

PostSubject: Re: Mapping PB Matrix Field   Wed Nov 02, 2011 8:50 am

Wouldnt it be cool if there was 4 or 5 big bases scattered around the field? similiar to the base you guys have built by the entrance with the tower.My reason for 4 or 5 bases is so you would never start at the same base 2 times in a row.

sand dragon, how many bases do you plan on building?

i think now that you guys are building a road to have a car in and out, i think all the unused land should be cleared out by the chainsaw and little by little we clear out all the dead space and make woodland bunkers out of the trees and branches we chop down.

that should open this field up and give us more land to play on so we can get some 50 vs 50 wars.
Back to top Go down
Sponsored content




PostSubject: Re: Mapping PB Matrix Field   

Back to top Go down
 
Mapping PB Matrix Field
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Matrix Reef Rheola
» mount-field racer
» Map Central portion of Bendigo gold field
» Course Mapping
» Tracer Unit (Matrix / Echo1)

Permissions in this forum:You cannot reply to topics in this forum
AIRSOFT RESERVE :: General Dialogue-
Jump to: