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 PLEASE LIST ALL GAME SENERIOS HERE!

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DEVIN
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:11 pm

thats awsome. sounds fun. :tongue i got dibs for being rabbit tongue
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SandDragon
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PostSubject: MONSTER!   Wed Jun 09, 2010 1:28 pm

MONSTER!


Two teams:

Survivors
Scientists

One Monster

A secret government lab hidden underneath a mall in the desert just outside of town has hit their worst case scenario.
A team of scientists seeking to create the perfect soldier have succeeded in producing a regeneration serum. Unfortunately, full level injection has severely degraded the subject's brain with tumors but will not die due to the constant healing effect.
One scientist made a weapon upgrade in the event that the serum should fall into enemy hands which will instantly stop the metabolism (kill) of anyone under the serum's effects.

They lost control. In an effort to survive, the scientists took the serum themselves (and so have 2 hits) but as a result lost a piece of their sanity and believe the Monster to be their perfect creation, to be protected.

A small group has survived. Janitors, Security guards, even a poor gardener. It's up to them to find the upgrade and survive. Time to do a little weeding.
(Survivors: one hit)

Rules

Monster is IMMUNE to normal fire and can only be killed by a special upgrade (green armband) but is stunned for a count of 10 seconds when hit by normal weapons. DO NOT PUMMEL THE PLAYER PLAYING THE MONSTER. The monster cannot run. Only walk or shuffle. Monster wears green vest.
Their objective is to kill as many as possible. Scientists, Survivors, etc.

Scientists hunt only survivors. They have two hits. They wear any *NON-GREEN* vest.

Survivors have only one hit.

The green armband is hidden somewhere in plain sight somewhere on the field.
The one player with the armband cannot throw the armband to another player BUT has a one shot one kill effect and must call out "Killshot" if the monster is killed.
The armband is "salvagable;" if the player dies, a living player is allowed to take it.
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SandDragon
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PostSubject: COPS and ROBBERS   Wed Jun 09, 2010 1:36 pm

COPS AND ROBBERS


two teams cops and robbers... duh
robbers have 2 hits cops 3

robbers have full auto assault weapons
cops have semi auto

their are 3 or 4 cops for every 1 robber

the robbers start in bank. cops somewhere on the other side of the field, not any specific building

the robbers have to take the loot, each robber has to have one item, to the hideout on the other side of the field. the robbers are told where this is but the cops dont know so they cant camp it

if one of the robbers is killed they must sit down with his loot and another robber must go to him and get it from him, then the dead robber leavs the field

a cop may "detain" a robber if they get close enough to touch them with out getting shot

cops win if the robbers are killed off or half of them are detained (because one of them is gona take the DA's deal to turn the others in, no honor among criminals:))
the robbers win if they can escort all of the loot to the hideout
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:37 pm

wait u were being serious about Pacman?
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PostSubject: CAPTURE THE FLAG MOD   Wed Jun 09, 2010 1:41 pm

CAPTURE THE FLAG- RADIO FLYER- MOD

Need a wagon,shopping cart, large cardboard box, or some other object that's fairly sizeable. I'll call it a wagon.

Wagon starts off in the center of the field at the embassy end of main hallway. The objective is to get the wagon to the other team's side (emergency exit on embassy side, corridor between bank and 7-11 on bank side). Once it's there, game is over.

The twist that makes this different than a regular game of center flag is the fact that the wagon cannot be brought outside of the main hallways (whatever would be legal in a hallway game). There is no bringing the wagon inside cover, and if you're moving the wagon, you should be exposed. If you're shot with the wagon, you have to leave it, and disengage. This makes sure that the entire team has to push forward, not just one fast runner, since chances are there's no way a single person could run totally exposed into another team without getting shot.

This would probably work best with two hits, no respawn., but that could go either way.
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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:45 pm

AnarchistGrandpa wrote:
wait u were being serious about Pacman?

All these games are actually quite good and time tested!

It is only up to the team willing to actually play them.
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:48 pm

count me in! i really wanna try monster and cops/robbers Twisted Evil
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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:53 pm

AnarchistGrandpa wrote:
count me in! i really wanna try monster and cops/robbers Twisted Evil

print out a copy of this so you can bring it to the field...I unfortunatelly can mix things up having a bad memory....(I like Freeze Tag)

and games that are not too complicated!
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 1:54 pm

i will but im not coming this weekend i got a date. plus i need to get my shotgun painted before i go
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PostSubject: The Arsenal   Wed Jun 09, 2010 2:04 pm

The Arsenal:

DEATH MATCH

2 opposing teams- UNARMED! much search and find the arsenal room to get at weapons!

No one is allowed to use their weapon until they reach the Arsenal- Upon reaching the room they can now use their guns....armed players will now wear an armband!
- If no armbands are present then a mediator can wait at the arsenal itself and actually recieve a signature by personal to arm!

UNARMED players can only perform a knife kill at this time and it requires 2 to kill one head on!..KNIFE KILL if only from behind!

THE ARSENAL is a room designated by a marker and is hidden so no one is to know which room it is in!- 2 arsenal rooms are allowable!


Last edited by SandDragon on Fri Jul 09, 2010 5:12 pm; edited 1 time in total
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 2:07 pm

^^^^ LOVE IT LOVE IT LOVE IT LOVE IT!!!! Twisted Evil Twisted Evil Twisted Evil
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onotix
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 2:09 pm

We could try another type of jail break were one side is the prisoners and the other is the guards (prisoners out number guards) and basically the prisoners don't have guns (they would put them in the armory) and they have to try to break into the armory to get there guns or kill a guard and steal his gun (a prisoner tagging a guard would kill a guard) While the guards would try to keep order and stop riots and out breaks. The prisoners also have to listen to the guards or else the guard can chose to kill them. Guards shouldn't tell people to do stuff that person cant do though ex. climb onto the roof of the building and fly to the moon.
They can do things like last reaction though (Very Happy)
Ex. last person to jump gets shot.

Also cops cant free kill
Ex. shooting a prisoner cause they feel like it.

Bang rule should still be used in this game type
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 2:10 pm

love that too
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SandDragon
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PostSubject: SNIPER WARS   Wed Jun 09, 2010 2:18 pm

ENEMY AT THE GATE- SNIPER WARS!

minimum 3 people!

This is a Snipers DUEL!

2 sniper teams face off on two ends of the barracks building at SFAR.

Snipers must hit Tin Can targets being laid by a 3rd person, who is the minelayer....Do not shoot the minelayer!, he is not a combatant!

snipers can also try to snipe each other and are free to move around!

The objective of the game is to eliminate as many cans that are being placed while avoiding being shot by the other sniper!


Last edited by SandDragon on Wed Oct 13, 2010 12:08 am; edited 1 time in total
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DEVIN
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 2:22 pm

im in i am very accurate with my costom ak
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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 10:10 pm

AnarchistGrandpa wrote:
i will but im not coming this weekend i got a date. plus i need to get my shotgun painted before i go

Everyone just try to remember a senerio here you would like to do, or just print it out!

I may be called away to go do a job at work and therefore cannot always be present to help get these games going...All I can give you is my Knowelege so Read up and be ready to carry on.
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 10:12 pm

aye chief.
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SandDragon
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PostSubject: THE BEAST   Wed Jun 09, 2010 10:15 pm

THE BEAST

Teams- Any number of teams(more than 2 works best. ill explain later)- CHAOS FACTOR!

Elimination-1 hit for teams and any number between 5 and 10 hits for "The beast" depending on how long you want this game to last.

Rules- The teams(s) will all have AEGS while the beast has a shorter range AEG or sidearm. preferably something quiet with a high rof and short range. a redwolf or asgi custom shorty would be the best option here especially if one was to put a high speed inside.

Environment- This could be played in either woodlands or CQB but the smaller the better. Lower light settings are preferable but not required. It just makes it harder for the beast. LOTS OF COVER; PHYSICAL AND VISUAL. This is key for the role of the beast

Play- The team(s) would start as normal from separate bases while the beast would start at an undisclosed location(anywhere he pleases. You don't tell the beast where to start, he will mess you up.) Standard assault game where the only objective is to kill. CTF could work but the beast cannot get flag. The teams go for each other while still looking out for the beast. The Beast can kill anyone and anyone can kill the beast.
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AnarchistGrandpa
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jun 09, 2010 10:23 pm

bro ur some kinda genius
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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Thu Jun 10, 2010 12:35 pm

Jester wrote:
bomb diffusal.

game is pretty simple. terrorists have infinite respawns but they have to wait 20 seconds and they respawn on the road in the back. bomb (suitcase) is placed in the second story middle hallway.

eod team goes in secures bomb takes it to one of the poles out in the field and defuses it. the building is too valuable to risk accidental detonation.

once bomb is defused eod team gets reenforcements

terroristts lose respawns

eod team must return to the building and eliminate the terrorists. make sure there are no survivors

I would add the possibillity that the bomb could be recaptured and replanted if it was not detonated yet!... the planted bomb should be given to the terrorists early in the game so they can plant it a few minutes before game start.

The bomb can hidden wherever and not in the same place!...this will make the search all too real and lengthen the game endurance...you should bring that item back to the field so we can try it!... also we can put the alarm clock inside and set it for 10-20 minutes! affraid
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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Thu Jun 10, 2010 8:15 pm

onotix wrote:
We could try another type of jail break were one side is the prisoners and the other is the guards (prisoners out number guards) and basically the prisoners don't have guns (they would put them in the armory) and they have to try to break into the armory to get there guns or kill a guard and steal his gun (a prisoner tagging a guard would kill a guard) While the guards would try to keep order and stop riots and out breaks. The prisoners also have to listen to the guards or else the guard can chose to kill them. Guards shouldn't tell people to do stuff that person cant do though ex. climb onto the roof of the building and fly to the moon.
They can do things like last reaction though (Very Happy)
Ex. last person to jump gets shot.

Also cops cant free kill
Ex. shooting a prisoner cause they feel like it.

Bang rule should still be used in this game type

Would you like to refine this game?

Be my guest! Smile
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sun Jun 13, 2010 10:33 pm

SandDragon wrote:
VIP ESCORT

TEAMS:

SWAT: This Team consists of mainly experienced players, this is aout 30%-40% of the people. Basically the same as the 300 team if there are enough people. This team wears vests.
Terrorists: This consists of the 60%-70% of the players. This team is non-vest
VIP: This player is going to be me or somebody else who clearly understands the rules and responsibilitys. The VIP will be wearing the green Referee vest or something VIP!

Objectives:

SWAT Objectives: The SWAT's objective is to protect the VIP at any cost, kill the terrorists, and bring the VIP to the extraction point (Either Jail House or 7-11).
Terrorist Objective: Terrorist's objective is to kill the SWAT and either kill or take hostage the VIP.
VIP Objective: The VIP's objective is to follow the SWAT team and help them reach the objective point. The VIP will follow the designated SWAT members at all times, no wandering. The SWAT do not need to hold the VIP, the VIP must follow the SWAT. The VIP will be armed with a pistol with only one mag for self-defense, not to be a hero and go attack the other team. Hits from the VIP do count.



I think the VIP should wear 3 or 4 balloons signifying his lives, each time he is hit he should cutt off one balloon. Yes you will be seen since you have balloons floating over you but you are VIP andany games signify where the VIP is.

Hits:

SWAT Hits: I would like to use the Med kits that were used at the Acme Invitational for cut throat medic. The SWAT will have 3 Med-Kits with 10 White healing bands. A player may not heal themselves, they must give the Med Kit to a team mate to be healed. You heal someone by tieing a white arm band around their arm or leg.
Terrorist Hits: Each Terrorist have 2 hits. They must Visualy disengage once shot before re-engaging. After the second hit, the player leaves the field. Friendly fire counts for Everybody.
VIP Hits: Once the VIP is shot, he must sit down exactly where shot, in a non-threatening position. The terrorists may then kill the VIP by tapping him 3 times, like in Gears of War/Killzone. The terrorists also have the option of taking the VIP hostage, by just walking up and grabbing by the arm and taking. Once the VIP is tapped out, the game is over, SWAT loses.

Starting Points:

SWAT Starting Point: The SWAT team will either start on Embassy or Bank/7-11 Side. It is their choice since they have less players. If they select Embassy side, then their extraction point is 7-11. If they select 7-11 side, then their extraction point is Jail House.
Terrorist Starting Point: The terrorist's starting will be opposite to that of the SWAT's.
VIP Starting Point: The VIP will start on the same side as the SWAT.
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PostSubject: VIP ESCORT   Mon Jun 14, 2010 12:41 pm

VIP ESCORT:

6 player game 2 players armed only with pistols are VIPs. 2 spawn points and goals

The game takes place at each end of the barracks building and each Vip gets 2 heavilly armed escorts must get the Vip safelly to the other side.

If enemy encounters escort:
all shot escorts must return to respawn but only a VIP can kill a VIP!

If VIP is shot by an enemy escort: is stunned for 10 seconds can be captured! Captured Vip must be brought before enemy VIP = Sudden Death... (Executed!)

This game can be modded for more players.
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Tue Jun 15, 2010 8:47 am

how about a castle defense type setup with an attacking and a defensive team no respawn for either team to make it realistic two shots your out. refine it all u want just an idea
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Tue Jun 15, 2010 11:16 am

i like that one ^^^^^ but we should modify it a bit cuz these guys hate camping lol
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