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 PLEASE LIST ALL GAME SENERIOS HERE!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Dec 01, 2010 11:20 am

Its easy...everyone that only wants to play TDM put them on one side and the people that want to play scenario on the other. The TDM side has the objective to defend (well kinda defend they will just camp and play TDM which is basically like defending) and the objective players go get it.
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PostSubject: Building Hustle   Sun Dec 05, 2010 11:36 am

Hustle goes like this:

A. team of players goes into the building from the parking lot and up the stairs.- (Defenders)

B. team will try to join up with A team but must get past A teams fire blockade-( Attacking)

basically if you starting out in the parking lot you must fight your way inside but upon entry to the building, you can now immediately turn around and kill people back at the parking lot! affraid

If a defender is shot they must leave back to the parking lot to respawn outside and now must fight their way to get back in!

Attackers shot by defenders must go back to their re spawn point.

The game is over if one team has totally out numbered the other.

Its a fun silly scenario where you can turn and be an ass!

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Last edited by SandDragon on Sun Jan 29, 2012 9:47 pm; edited 1 time in total
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PostSubject: THE TEST!   Fri Dec 17, 2010 5:38 pm

You are playing a game and you are unsure if a certain player is calling his or her hits.... seems like all hell breaks loose and this guy never seems to get hit!

Here's how to know if a guy is honest and the scenario goes like this...

1#Make sure the guy you are checking out is on your side so you can closely observer if he is not calling his hits....

2#Now for the dark and evil part!...allow that player to move ahead and maybe settle into a camp situation....This is the Evil part!.....You must secretly shoot him without him or her suspecting it is a possible team kill!

This is the Test!....If the guy does not call his hit, Then you will know that the player is not honest!

If he calls out then he passed "THE TEST".... now you know this guy is honest and is not a nOOb!


WARNING!

Now I do not recommend that this scenario be carried out unless you have a bit of suspicion....If you do it though It must be done in absolute personal secrecy and if caught, expect to be lite up by an unhappy player who not only did not call his hits but turns and tries to shoot back in your direction!
The player must never know he or she is being tested.

Do not ever make it known that you are doing this scenario... it is a black op!

You are only gathering intelligence and will not effectively relate to the game played, if known to by the victim or his friends you only give them the impression that you are spoiling their game!

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PostSubject: Broken Arrow Scenerio   Mon Dec 20, 2010 2:52 pm

Broken arrow scenario:

An accidental nuke missile was dropped, the type that parachutes but did not detonate as it was not activated when the button was accidentally pushed!

The Nuke bomb parachuted into a 3rd world war zone and was lost, yet sighted !... The bomber was also shot down and the surviving pilot who later died after being captured confessed that it was indeed a nuke... The Bomber itself crashed into the oppositions battle zone and papers recovered inside the wreck confirms the cargo was indeed a nuke! .... yet to be discovered in the war zone!

Mission agendas were issued to both enemy armies... Recover the lost nuke!
Return the extracted item back to base!

Re spawns will unlimited from a spawn HQ base or will be death match.

Prop nuke bomb should be placed in secret by a game marshal and will look the part complete with a parachute!... it may be possible to actually fire off a model rocket for this part....do not expect the model to last though!

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PostSubject: THE WARRIORS CODE...Game Rule   Tue Jan 04, 2011 2:12 am

THE WARRIORS CODE

This is a SACRED code of honor among fellow WARRIORS.

This is posted to initiate all new players entering the world of airsoft games so make every effort to ween off all those noob like tactics, there is also no honor in Glitching or hacking the game!

If you still break the "WARRIORS CODE"
You are only cheating everyone and even more, YOU CHEATED YOURSELF!

1# Call any hit even if friendly or suspected of hit or tap.

2# Don't Ever Ask Where they were Hiding -
It's RUDE to give up secret spots in the game, and any ways will soon be like Oh , I know who always likes to hide there!

3# DEAD MEN DO NOT TALK!
I don't understand why players sometimes ask a dead guy or a dead guy talks...That is clearly cheating!...Don't Do It! ... Stop doing it!....Its a weak NOOB TACTIC!....Some other warrior worked very hard to get into that position and Stealth is everything...And if caught you might get shot again or even BANNED....If you happen to run into a dead noob who is talking, Exercise fair play and call a parley, do not take advantage of dead intel.

4#Use Simulated tactics,
One time I saw 2 people dragging a bed matress around like it was some sort of shield!,This would not be an issue if that matress was stationary cover but since it was being used as a shield it was actually very FAKE MILISIM TACTIC. A gun should be a gun and a shield as a shield, do not make up silly things!

5#Agree to all specified rules with the uttermost respect in all game scenarios, even silly game scenarios like -FREEZE TAG!
Not all games are going to be like death match, pay attention to the goals of game scenarios.

6#Do not Lite up your targets aggressivelly or play in such a way that you are addressing every player with a trigger finger...Play cool, study and ID your target and shoot until they call their hit.

7#If they do not call their hits you may continue to fire!

8# Avoid Head shots if possible, Headshots may be mostly accidental but if you are a sniper try to hit the body-SNIPERS MOTTO:ONE SHOT, ONE KILL!
If you still choose to shoot , switch over to single shot mode.

9# Exercise The Bang Out Rule if unsafe distances are reached.
- Snipers also must switch to a secondary weapon if the target has closed in.

10#Do not yell out to opposing players to call their hits- thats really rude and tosses out any Honor!
Even if they are cheating your arguing blows your position, the teams, or anyone near you and usually you will get picked off and even more bummed out!

11#Every one may have cheated before once or twice, try to forgive and forget!- Only Disreguard this rule if the Player is clearly disobeyed, broken rules, become unsafe, and has done so for a prolonged period of time....Exercise BAN!

12#You are resposible for the safety of the target! Don't shoot a guy in the mouth- this is just a fun game but not so fun or cheap at the Dentist office!

13# Do not Move what is deemed impossible to move, use realistic props with respect and no you cannot tip over that army tank!

14#Use airsoft approved weapons and gear, anything else might actually be dangerious!

15#Are you a "GEARDO"? if so make sure every one acknowleges that your gear is not an unfair hack to the game play!

16#Real Sabatoge of another players gear is unsportsmen like- NO MONKEYS ALLOWED!....This includes any thievery, or PUNK action......BAN PENATY.

17# Settle all disputes before or after games. The world will not pause for you!

18#Do not be the one person in the parking lot holding back a game launch,
by doing so you add to the chaos of laggy players adding to long game waits, every player should be reloaded and ready, encourage central gathering at a shade tree and not at the far end at a car.$0 people were waiting to game because 2 people were still in the parking lot, maybe they should be left behind!

19# Resist long term Camping... there is a time when it is seriously stupid seeing 2 teams camp and no action because it created a stalemate trench warfare scenario in which any charge is suicidal, try to keep the game moving by moving around- you don't want your memory's to always be that you camped one whole room all entire day! You might be branded a GUTLESS CAMPER!

20#..........The "WARRIORS CODE" is still open to any opinions, It will never be perfect but maybe it can be simplified or made into an OATH or something easy to remember.

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PostSubject: Running CTF   Sun Jan 09, 2011 7:40 am

CTF: Capture the running flag!

1 member will be assigned a Flag and will be sent out unarmed into the battle field.

2 opposing teams will fight each other as well as hunt this guy down to get the flag man back to their base.

Re spawns are infinite in this game!

should you be hit you will re spawn back in 30 seconds and may be allowed to walk away and reposition if you are being pummeled!

as for acquiring the flag guy, he actually must be shot!, once hit the flag guy will be stationary for about 10 seconds, if not taken he will run away!

If the escort is shot away and no escort is present the flag guy can run away free- very much like down pilot but this time the flag guy must really focus on running away and evading the enemy, or luring both teams in such a way that they will always clash!

This game should not be conducted like a camp fest and should actually seem more like foot ball!

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PostSubject: Burger King Vs Mcdonalds   Wed Jan 12, 2011 5:21 pm

....One day War was declared.... No one knows who fired the first shots, They are dead too!

Burger King and Ronald McDonald have been at it ever since!

Now both top Kitchen chefs Developed a new menu Combo, There is this burger- BOMB!

2 teams, with Burger King and Ronald McDonald....These guys are the "KINGS" and are the only ones allowed to touch and move the burger bomb.

teams aligned with either kings must escort them and possiblly take a bullet for them!

The burger bomb must be delivered to the enemy opposition burger joint where it will detonate!

If either king is shot they must drop the burger and march back to their HQ respawn....as I said only the kings may wield and carry the burger so both teams must do what must be done to escort their kings who are trying to acquire the burger or deliver it!

Respawns are basically unlimited... you will either respawn in 30 seconds but kings must march back to HQ!

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PostSubject: Airsoft Concepts:   Thu Jan 20, 2011 8:36 pm

Airsoft Concepts:- NO WHINING!

In game Scenario add ons to games....

A player is shot Dead...
they must cry out in agony and remain lying where they were shot or at least close to where they died- (Death rag required!)
you are not allowed to leave the area until the game is over.

Player is shot, Medic type game...
Player drops to the floor and cries out MEDIC!....30 seconds or more before death occurs, If Medic not available, you must Die and place a Death rag.....If in Medic game a player is hit and it is Infinite wait and no death time, you are considered executed if the enemy player reaches you and taps you out!

Sniper shot!
...just drop dead in front of your friends!

Use The Dead players Weapon:
If allowed as an action rule the dead mans weapon may be picked up by anyone who is still alive- a sensitive rule where all weapons must have the owners ID and an acceptance that all your ammo will be plundered...You must agree to the terms of that game if you really wanna play it!

Executions!
You are tapped out in a medic type game by the Enemy, No medic has reached you in time, and you were -rescued-(executed) by the enemy! affraid This will work well if you wanna finally kill off players in a respawn rule game.

Airsoft weapons left by themselves in the field:
One player may have left a machine gun in a bunker for all to use- These are considered weapons cache and arsenals...maybe a sniper left his gun in a tree and climbed down to use his pistol or get the Machine gun stashed nearby and then climbed back up the tree!
In this case it may be possible to find the weapon and use it on the enemy or if recovered by the enemy -considered confiscated and can no longer be in use to that player during the game.
If found by an ally may be returned to the player or used if comrade is dead!


Summary:
Whether or not any one wants to include any concept rules into any of their games is totally up to the team of agreeable players.
It is not recommended that you use your most expensive gear for these games and you must have absolute trust and respect for any weapons picked up and used for the game.
I trust players will not already lite up dead players lying dead in the field... these games are indeed quite special if you allow them to happen.

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PostSubject: The Jungle!   Tue Feb 22, 2011 5:28 pm

Last Man standing!- Its a Jungle out there!

You are against everyone and everyone is against you!

A Simple free for all!

Basically all players get exactly 1 minute to run away from each other and the game starts at the sounding blast of a whistle!

At this point its every man for himself!

There will be no team work as this is a chaos skirmish, Camping and hunting will be at its most extreme!

The game is over when a field moderator determines everyone is killed or mostly killed, or if a time limit has been reached.

This game will pit you against the most dangerous creature in the woods!

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PostSubject: ULTIMATE Scenarios   Thu Mar 10, 2011 2:17 pm

Playing the most awesome games:

General concept is the fact that we must try to initiate game rule concepts and thus make it realistic and cool.

In a Concept game battle the game is interesting in many dynamics:

In battle instead of walking out of the game if you are hit, You simply must lay where you were either wounded or killed, in either situation if you are wounded in the first hit, you can still later be rescued or killed.

The game thus requires all the players to take the rules of all the role play very seriously.

Medics and other players will try to rescue a person before they are captured or executed.

There are also choices in the game...Enemy may decide to capture a wounded player rather than execute them...use them as hostages, or human shields, or bait.

If a player is killed they must not walk out of the game at all... must lay dead where they were and act the part as realistically as possible..cannot talk! at this point even a dead soldiers weapon can be operated...

In some real war scenarios the dead were searched for food and ammo as well as any weapons.

To play the ultimate airsoft games to the max we must allow ourselves to be generous as to allow this in game play.

Players will bring several helpings of ammo during game play...hopefully all refundable by the players doing the pillaging!

To take it to another level airsoft weapons can also be stolen and use against others...basically the general rule is try to play the game as real as it can get.



Rules:

When hit do not walk out of the game..You are either wounded or dead...depending on your vital hit.

Leg shot arm shot is a wound..you are out of action!
Head-Chest shot is a kill!

weapon capture allowed!...Weapon hit = disabled gun...go capture another weapon or go back to base to respawn another from the armory.

Medics must gather the wounded and see them back to base...You cannot fully treat them on sight and get them back to action!

Wounded soldiers must walk with a limp alongside the medic and fully return to base...a rest time may be required.
a wounded soldier may defend themselves with a pistol if they are not shot in the arm it must be wielded...

Wounded soldiers are allowed to crawl slowly but it will be a given if they are allowed to use there primary weapon at all!- I say a wounded soldier cannot fight as the wound is now to painful to even aim!

Team Espionage may be fully allowed!...Radio hacking fully allowed!...a player may kill another enemy and try to look like his enemy by putting on his colors!

It is possible to be a spy or a turncoat!

Captured soldiers are held in prison at the enemy base- may be rescued or executed (or soldier exchange of prisoners)






Several unrealistic rules:

A disabled gun may be left on the field with a white rag on the barrel.

The dead are carried out by medics back to base for burial!
AKA- dead players who would not want to wait playing dead in a battlefield!

All weapons "borrowed' must be give an ID tag item to its dead owner or a disclaimer to all entering this sort of game.

Ammo ransacking in game allowed but must be fully compensated after the game is over.

A timer may be employed indicating a tactical strike which nukes them all ending the scenario.

A base has been held for over 10 minutes and the game ends.

some airsoft classic rules stay in place such as bang outs and semi inside buildings.

If you are dead you really mustn't leave the field unless you are too tired and thirsty to stay in play.

The dead can talk!...if they are being pummeled!...LOL!

WALKING DEAD may get angry so try not to raise the dead!

HOLY SHIT!... Are you ready for this?!


......Some may not be ready to handle this!

Either way these games are extremely cool if you are realistic savvy!

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PostSubject: Medic props and rules:   Wed Mar 16, 2011 5:29 pm

Medic props and rules:

You will need to make or gather a few of these items:

Medic arm band and red cross helmet sticker and if possible a Medic bag- one set per Medic.

Each medic bag gets 3 white arm bands which will represent bandages... it will be cool if they are also blood stained a bit!

DEATH RAG required for everyone!

Maybe a resupply drop box that may occur some time in the game and delivered randomly by a game marshal.

The Marshal will wear something bright and is a noncombatant .




Now that the props are covered we go to the game scenario.

Two teams face off with limited Medics maybe 3 in each team.

Medics are allowed to heal 3 times due to limited resources and morphine.

To heal a guy the medic must simply tie the bandage around the victims arm or leg as an armband indicating that he is healed.

Victims cannot be healed again! A Shot again just plain kills the guy!

Medics that are killed must drop their medic bag and can thus be picked up by any side but can only be used by a medic at any given team.

When ever shot all players must cry out MEDIC and have 60 seconds to live. At this point the Enemy could also attempt an execution by tapping the fallen player out.

Fallen wounded players are not allowed to defend themselves once they are wounded and can only fight again if healed.

If a medic is found dead collect his medic bag if possible and add it to another medic...in this game a guy shot must remain where they are, even if they are dead!

Please act out a Death cry and lay dead with death rag on location, do not walk out stay there and do your part as a dead corpse!
Dead people may move slightly away from heavy action if it seems too dangerous.

Cease fire once a player call for a medic, do not pummel a player!, either finish the job by tapping them out or wait for them to die!


It may be possible to enact a resupply drop in the game where a game marshal will drop in and parachute a mystery box of supplies at some random point, it will be up to either teams to intercept the supply drop.

The Game marshal will keep track of time limit is set on the game and may perform a series of random resupply drops if there is one set on a time line., Game marshal are not allowed to give the supply drop to any team on purpose, there job is to drop it off somewhere at random and the team must recover it.

Game marshal with package represents a parachuting supply drop, you can see it but cannot touch it!
Once the marshal has dropped the package any team is now allowed to recover it for its medical supplies and drugs.

Since there is a limit on Medical supplies it will be critical to also guard the medics as they are also the only ones allowed to do the healing... In this game you can raise or lower the amount of bandages to get that sweet spot in the game that makes it all work.


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PostSubject: The Island Scenario:   Thu Apr 07, 2011 12:39 pm

The Island Scenario:



If you look at Fox hole and use a bit of Imagination...Fox hole could look and appear like it is actually an Island!

Game Rules:

All Roads are now uncrossable rivers and streams and can only be crossed by rolled out mats indicating bridges.

If you fail to stay on dry land you are eliminated!- The River is mined..contains bio-hazards and such that no normal person can possibly survive!.

Any vehicles on the River (road) can also represent boats!
...It is safer and Dryer to host an Island river scenario this way!

Now that the basic rule of Island and Bridge rules are set, It is clearly up to others to create objectives and other add on other scenarios.

Actual battles in History involving rivers, Islands and bridges:

Battle for Berlin WW2 across the river Rhine.
Battle of Stalingrad.
Vietnam Battle of the 2 bridges.
WW2 -Bocage.
Japan WW2 Iwo Jima.
Vietnam's Various river skirmishes.
Battle of the Philippine Islands.-WW2


Inspired by Movies:

Saving Private Ryan
The Thin red line
Letters from Iwo jima
Missing in action
Rambo

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat Apr 16, 2011 12:20 am

Ho Chi Minh Trail Scenario:

All VC start this game out with half a mag of ammo!

Basically Its a supply run that is run by the Vietcong or VC-Vietnamese Communists back in the 1960s they ran supplies and other gear through a system of trails.

Mission objectives is search and destroy all V.C.

V.C. are to bypass the enemy if possible and get supply's to a certain base camp. deliver up to 3 packages for example.

They start from a spawn point base and after setting off they must reach a drop off point.

If intercepted and killed they must return to the respawn point and wait 5 minutes before trying again!

Enemy VC soldiers however must use limited ammo in this game and are only allowed to reload after the ammo drop has been delivered to the base!

They may escort the coolie but must protect him or else the ammo cannot be delivered!...If the ammo is delivered...Each soldier present is allowed to load 1 mag of ammo and the coolie starts his run all over again!

American GI teams are also low on ammo however if they succeed in intercepting the coolie they can raid the ammo!

Ammo details:
players in this game will prepare a personal bag of ammo that will all be named or numbered and put inside an ammo box that will be carried to and from a base.

The coolie will be given a walkie talky and will be instructed to go to a certain base by a game marshal...The Coolie is the only guy who can respawn in this game.

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PostSubject: Foot ball with guns!   Mon May 23, 2011 12:36 pm

Foot ball with guns!

This is a game designed with speed ball in mind and may be used for quick games and can be either long or run short.

Props:

1 Foot ball suitcase

2 respawn flag bases.

I hosted this game out in an unused street that bent around the corner and all players were instructed to use semi auto settings and not leave the street area.

The foot ball suitcase was positioned in the 50 yard line center of action.

Objectives:

Respawns are unlimited unless a team has acquired a suit case and placed it onto their base in which case they must hold down and endure 5 minutes of Hell!

Both teams must try to capture the and carry the suit case back to their own base...(Like CTF)
players shot must go back to their base and respawn. if the suit case is captured and placed on the base a timer is set off for 5 minutes for that team to defend the goods but now they cannot respawn while they have it- If defending team is all shot out the enemy team could now recover the suit case and scurry off back to their base...The defeated defenders are allowed to respawn once the football suitcase has cleared past the 50 yard line.

This game is over once a team has stolen the item and held it for the set amount of time.

I have been working out a special street game at Fox Hole, complete with sufficient barriers for this type of game.
Check out the street that has dotted tire barriers for cover.... the center line marks the half field but this takes place in the street and is a street only type war.


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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon May 23, 2011 6:46 pm

WW2, korean, & vietnam war bazooka Team scenario:
A team of several people, one that has to be armed with a bazooka and only a side arm. The team must escort the person armed with the bazooka to take out an enemy fortification such as a machine gun nest. They must protect the player at all costs. To win the game the person armed with the bazooka must shoot the bunker killing everyone inside, or the player armed with the bazooka must be killed. A player on the team can pickup the zooka to finish the job but has to lay down his primary. A variation can be that the bazooka team must search for rockets randomly airdropped on the field to carry out the mission, the other team can search for the rockets to find the enemy team and eliminate the bazooka wielder before he even gets ammo to shoot the bunker if they choose to do so.
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PostSubject: Getting a game organized   Tue Jun 28, 2011 12:53 pm



When it comes down to telling a Scenario type game I often see the player telling it as fast as possible and quite often tripping a bit on detail....I am sorry but I am not a mind reader and so It is very important to not skip out on any details.

Tell the scenario game out in full detail and do not skip out on details because the game will then be played in a way that will look like the rules are being made up along the way and even look like it was not well thought through!

Take for instance- Down pilot

in this scenario 2 teams are to extract a down pilot, should have 2 bases each and re spawns.

the pilot is to fight back and avoid being captured and when captured has to be taken to a decided location.

Already I left out important details....details like where to take the prisoner and how long do we hold them there.

Much more important details is the fact that re spawns can be suspended at the time of capture and even reset if the pilot is able to get away!

It is very important that any game is said and displayed in its fullest detail before being played or it will seem broken.






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PostSubject: games with Respawns- Death match actually punishes the honor system   Tue Jun 28, 2011 1:02 pm

Death match actually punishes the honor system

Most games are played as a death match because... Its simple and everyone knows the rules.

Unfortunately it is all over when you are hit and players do not follow or pay attention to the out come of this me me type simple game.

Often I see players hit leaving the field and not even watching , As I said Death match often punishes players who call their hits in the first few seconds of the game and that is why some players either cheat or games with re spawns are preferred so everyone can get some action.

Respawns often allow players to try out more objective activities and not just hunker down and camp or play these long games that become too serious.

I personally find it more sporting to have games that offer a second chance to trying to achieve an objective and not just plain duking it out in a head on skirmish with spray and pray tactics and luck on your side or an enemies luck shot!

Players should try games that honor a system of a few respawns and a base objective and thus put a death to Death match type games!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Tue Jun 28, 2011 1:04 pm

SandDragon wrote:
Death match actually punishes the honor system

Most games are played as a death match because... Its simple and everyone knows the rules.

Unfortunately it is all over when you are hit and players do not follow or pay attention to the out come of this me me type simple game.

Often I see players hit leaving the field and not even watching , As I said Death match often punishes players who call their hits in the first few seconds of the game and that is why some players either cheat or games with re spawns are preferred so everyone can get some action.

Respawns often allow players to try out more objective activities and not just hunker down and camp or play these long games that become too serious.

I personally find it more sporting to have games that offer a second chance to trying to achieve an objective and not just plain duking it out in a head on skirmish with spray and pray tactics and luck on your side or an enemies luck shot!

Players should try games that honor a system of a few respawns and a base objective and thus put a death to Death match type games!

sandman i would love to do senerios but like you said everyone likes death match only cause its fast and its all they play and on top it looks like players only play senerios when there at ops and thats it !!!!!!!!!!!
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Jul 25, 2011 8:26 pm

Sticky Situation!

In this game there is 2 teams after a guy who has a bomb, Flag and maybe a briefcase!

This game will start by allowing the Terrorist bastard about 3- 4 minutes to run along the field and hide the items as well as himself and he may or may not be armed and if so he must only use a pistol!

Respawns are infinite for both hunting teams and they will be fighting against each other as well as hunting for all the items and the terriost.

There will be in usage 2 hula hoops for both team respawn points at the established game locations and 2 major bases that shall not be within 100 feet of a spawn point area.

Objective is to collect all the items and the prisoner into an objective base.

Items hidden and found may either be be collected if the prisoner is captured he may be enterigated to lead the direction of the hidden cache after 5 minutes has passed....every other 5 minutes will simulate further enterogation and further Co Operation!

Prisoners first 5 minutes....he will point a general direction one time, every other addition of the 5 minute time limit will grant further co operation in the same order.... at any point the prisoner or Items can be stolen by the opposition team at any time!

Prisoner is allowed to simulate struggling and making noises by bitching and cursing.

This game is designed to force both teams to fight hard for all the items and the game will not be over until every item is collected and in one teams sole possesion!

The Terrorist mission agenda in this game is to make it as difficult as possible for any one team to find all his loot as well as himself!

General rules are like capture the Flag...If shot, drop the item and head for the respawn!

Warning: some dropped items , may run away!

"Hint" If the prisoner is left unattended because his captors were shot and forced to respawn he may run free if no one acquires him within 10 seconds!

Another crazy note is that if the prisoner is able to even once get free, he may attempt to re steal a recovered item and hide it again or gather a hidden item and move it again!

All hits are a trip back to the spawn points that are marked as Hula hoops.

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PostSubject: CQB style games seen at Stockton   Wed Aug 24, 2011 9:25 pm

CQB Stockton CQB city.

On A visit to CQB city I noticed a scenario where two teams had spawn bases inside the facility.

Both bases have referees stationed at each bunker and will only release a few waves of players at a time...I don't know all the details of the conduct but several waves are allowed to go in a certain set order, Players Bonsai charge out the gate from time to time.

Players killed walk back in and get in line to respawn.

The base of course is off limits for an enemy raid and enforced by a referee as well as a sniper tower built into it.....The bases are actually large enough for some players to rest, reload and talk intell battle stratagies.

In this type of game, anyone arriving late may join the game and it is often timed based or an objective mission type game.

Though Not exactly a scenario but bits and pieces of game rules can be incorporated into a general battle and keep a game, on going and exciting.

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PostSubject: Pistols gang vs one AEG    Wed Sep 21, 2011 2:08 pm

Pistols verses one AEG


This is actually a hunt where the prey is extremely dangerious!

The prey is typically armed with an AEG assault rifle able to go full auto!

The situation though is that he is being hunted by everyone else armed only with pistols.

This game should best be a timed game where the prey must survive from being hunted down and caught.... Hunters get an infinite spawn point... this will best simulate a police scenario of a man hunt!....The prey should thus go in with only one mag.

some other Modified rules...

If prey gets shot he is stunned for 5 seconds unless captured or can run away

all shots can count as a 5 second stunn to everyone.. thus the prey may still have to try and run away... essentally a type of Zombie game except the Zombie team are all armed with pistols and the prey are all A.E.G. guys!

DEATH MATCH MODE:

Zombie pistols team must hunt down the AEG guy... DEATH MODE ENABLED!
- NO RESPAWNS of any kind!


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PostSubject: By REPO   Tue Oct 18, 2011 8:26 pm


Authored by REPO:

Sugested Zombie Skirmish

*9-+First of all I love the graphic novel and am really into the show as well. Its done well enough to where my wife, who hates zombies, will still watch it and actually looks forward to it....well except the parts where someone gets cornered by hundreds of the undead. Anyways below is a fun type of zombie game I made up that has a little bit of milsim thrown in for the objective player. The only downside is that its basically a "all day" scenario to make sure everyone gets a chance.
Pharmaceutical-=
To set up the game you divide the group into three equal groups (A,B,C) and one group is going to start as the humans where the other group will be the undead. If you want to have a decent zombie game at least 2/3 of the players should start as the undead or else it jsut turn into "camp the dead guys."

Each group (A,B and C) will be split into three groups Civillian, Military and PMC. Each group has a special mission to accomplish during the game. Each group will start off at a different point in the field and have to make their way through the hordes of the undead to aquire items needed to complete their objective.

Civillian Players may start with four 20 round magazines and 30 rounds of pistol ammo. Civillian Players must aquire three gascans to escape the area and thus complete their objective.

Military Players may start with five 30 round magazines and 20 rounds of pistol ammo. Military players must aquire the items lost by a demolition team that was sent to take out the two bridges out of the city to contain the outbreak and thus complete their objective by taking out the bridge that wasn't taken out.

PMC Players may start with six 20 round magazines and 25 rounds of pistol ammo. They must find and "capture" certain infected zombies to take back to a private Pharmaceutical Company that wishes to make a cure for the infection and thus comtrol the future and when they get to their extraction zone they complete their objective.

It is assumed that players may not have mids/lows and only a hicap or two. If a player only has hicaps that player may use 80% of the ammo listed normally in a hicap mag to make up for the fact they do not need to reload. If someone does not have a pistol they made 50% of their pistol ammo count into their rifle. A player may use a shotgun instead of a rifle with the same amount of ammo as they would get with a rifle.

The following are the individual rules for the objectives of the different player groups. Civillians must simply get three gascans back to their starting point to refuel their escape vehicle. While holding a gascan the player may not use their rifle, they must use their pistol or put the gascan down to use their primary. Civillians may take their gascans back to their starting point one at a time and they may not be stolen.

Military players must gather two parts (a detonator and the explosive device) to destory the last large bridge out of the city) and one player must spend two minutes without moving to arm the device and reset the detonator. When the Military Players must then make it to the area which will represent the bridge and one player must spend two minutes without moving to represent planting the bomb. Once the bomb is planted the Military Players are then transported out of the area from air support after three minutes of the bomb plant.

The PMC Players must find 3 generation two zombies (people infected by the first undead). Everytime they "down" a zombie a player may spend a "One thousand, two one thousand, three one thousand" over the zombie. If they zombie is one of the generation two they will give the player a small container representing the blood sample needed. The generation two zombies will be chosen at random at the start of each game and there will be five. After collecting three samples the PMC Player simply needs to get to his starting point to be extracted after 5 minutes of waiting.

Obviously the PMC players have the hardest objectives and it is intended for the more experianced player to make sure they will still have a good time in the scenario.

ZOMBIES!!!

All zombies will be seperated into 3 groups (Hider, Walker, Runner). The ratio of zombies will be: 50% Walker 25% Hider and 25% Runner. Hider zombies will be able to wait behind trees, in bushes, and lay down and act dead. Hider zombies may basically employ tactics to keep things interesting. Walker Zombies simply just limp around twords the different players slowly making groaning sounds. Runner Zombies may "speed walk" twords the players and that is the only difference between them and walkers.

Before the round starts 5 zombies will be chosen at random to be generation two zombies and will be given the props to give to the PMC Player if they are searched.

If a zombie grabs a player with two hands then the zombie may count while holding the player "BRAINS!one thousand, BRAINS! two thousand, BRAINS!three thousand" and if the zombie is not downed by a human the player the zombie is holding onto is "killed" and must lay down for one minute and then rise as a zombie (players should bring their face protection on them if they do not want to wear it while human to put it on once turned into a zombie). The player turned into a zombie may keep his weapons on him and during the round and his teammates may take his ammo while he is down for a minute or later if downed while being a zombie. The player may give his teammates his magazines or simply transfer the ammo between mags.

When a zombie is shot they must lay down or take a knee for 30 seconds and when they stand up it will take two shots to down them. The second time a zombie goes down he must take a knee or lay down for 30 seconds and when they stand it will take 3 shots to down them. The third time a zombie goes down they will take a knee or lay down for 10 seconds and take three shots to down them everytime thereafter.

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Tue Oct 18, 2011 8:36 pm

WOW thats sounds great Im down for sure i know some people how would like to play
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Oct 19, 2011 1:11 am

The Gears of WAR

Basically this is just a ripoff of the GOW TDM style game. For those who haven't played Gears of War 3 its pretty simple in that it is like regular TDM, but each side has a certain number of respawns in a pool that go down when a player respawns. When a sides pool reaches 0 all players on that team then have just their final life and are eliminated when hit again.

To make things interesting there will also be a medic rule much like in GOW. When a player is hit that player must take a knee and raise their primary in the air. Any player may heal a downed player by touching them with one hand and saying, "Healing onethousand, Healing twothousand, Healingthreethousand" and once finished the down player may rejoin the fight.

Some fun add ons to this game would be "map weapons" like nerf balls to represent frag grenades to capture and use to kill your opponent. Perhaps some other nerf weapons that would all be one shot kills, short range that go around the medic rules. Obviously players would rush and try to control the areas in which the "power weapons" were positioned and thus adding more strategy to your standerd TDM.

This is more of a fun time TDM with little realism, but heavy on strategy.
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PostSubject: Role play factor   Wed Oct 19, 2011 1:48 am

Role play factor:
a game that is the same in cocept but can be themed diffent!


Probablly an Interesting factor in a game is the Fact that players are at times so n00bish about the role they are going to play in a game scenario.
I have noticed that most players want to play heros!...say for Example american side and most will flock to that team!

almost everyone I have seen reacts in some sort of way to a role play game.

If i say one team are USA and the others are Terrorist... I usually get a lot of wanna be G.I. Joes! this is fusterating even when the game calls for the opposition to be much larger so to simulate a situation like "BLACK HAWK DOWN"

resulting teams at game start is usually uneven by unrully kids... It' political!

I actually had an interesting effect on a game that had the same mechanics but I can simply rename the player roles, here how it goes....





OMAHA BEACH Scenario:

German Nazi team is in the bunker system and is of a much higher force than the Marines just storming the beach and must hold there bunkers to the last man for 15 minutes!

Any German shot must now respawn directly and permanently on the beach and assume the role as an ally!

The Game will start out with an Intense battle that will slowly and dramatically turn in the favor of the allies unless the timer runs out!

Now this game calls for a high GERMAN Enemy role and so many players may not want to partake as a NAZI!

...So I switched the names of the Roles and got a different response but it goes to show how n00bish people are so I gotta Fuck with there minds to trick them into playing a role they would enjoy!

Name changes in the same type of game...







THE ZOMBIE OUTBREAK!

A Large team defending themselves in large bunker forts are the Survivors who can shoot full auto but if they get picked off they gotta respawn in the beach respawn as an oponent and can only fire semi!

Just exactly like the other game defenders will be larger than the offenders at first!

the Oposing force are the ZOMBIE team and these guys have been modified by some sick fuck to spit a infectious bb at the survivors.

Any ZOMBIE hit must march back to their respawn on the beach...
Any one who was a Survivor who got hit must now switch over and respawn on the beach spawn as the UNDEAD!

Generally speaking the UNDEAD soon will start to overwhelm and hunt down the last survivors...even overrun the fort and - THIS MAY NOT END WELL! affraid

Of Course there is a time limit just as I said in the other game so the survivors do have a fighting chance to see if they can survive long enough to be rescued!... lets assume that once times up any one not spat on and infected by a Zombie was instantlly rescued!

At This point Now I bet Players would now largely partake as a Defender and there would be only a few Zombies to start... It is only sad and pitiful that players have such sensitive and puny hearts....

You Need a BAD GUY!

I vow to slowly drill ya all scuvy rats until ya like being a bloody PIRATE! Pirate flag

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