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 PLEASE LIST ALL GAME SENERIOS HERE!

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Pandemonium
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Feb 20, 2012 11:15 pm

Panziekiller wrote:
lolololololololol cheers lol! lmfao!!
angery monkey game:

special forces (camo) vs monkeys (civilian)

special forces can use any weapons/equipment.

monkeys get rubber knives, foam bats, or bananas.

special forces must find the head monkey and kill it. monkeys get unlimited respawns.
monkeys CANNOT kill people. special forces can kill monkeys. 1 man respawns for monkeys
friendly fire counts against special forces.

monkeys: its best to crowd the special forces. its hard to shoot and think about the objective when getting smacked by bananas. also keep the head monkey moving. get a little kid to play the part.

special forces: seperate into small groups. one man pushes the monkeys out of the way, the others try to aim.

i know this sounds dumb but i think it would hella fun LMAO it seems like it could work out too.

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PostSubject: Shark Attack!   Mon Feb 20, 2012 11:48 pm

Shark Attack!

An old game you may have all heard of.

It goes like this:

a team of surviors are set outin the field( LOST AT SEA)

This is best a survival situation that is best held in a base for attack and defend.

The base must be shaped like a small ship in outline and no one can leave it as it is slowly sinking!

Survivors may only get 1 or 2 lives if hit but its better if they just die when hit!

rescue will arrive in 20 minutes so defenders gotta chill and guard the valuable cargo as well.

Meanwhile the hint of blood is detected in the waters and so Deadly (sharks) are constantlly attacking....these guys will have infinate respawns and will be allowed to spawn from any direction around the vessel as long as it is 300 feet away!

Beware of a Jaws situation as a very large Shark may get close enough to get into the boat!

The valuble cargo may also be stolen as if it is tossed overboard, this will represent that yer boat sank prematurelly and everyone else drowns!


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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Feb 20, 2012 11:52 pm

SandDragon wrote:
Shark Attack!

An old game you may have all heard of.

It goes like this:

a team of surviors are set outin the field( LOST AT SEA)

This is best a survival situation that is best held in a base for attack and defend.

The base must be shaped like a small ship in outline and no one can leave it as it is slowly sinking!

Survivors may only get 1 or 2 lives if hit but its better if they just die when hit!

rescue will arrive in 20 minutes so defenders gotta chill and guard the valuable cargo as well.

Meanwhile the hint of blood is detected in the waters and so Deadly (sharks) are constantlly attacking....these guys will have infinate respawns and will be allowed to spawn from any direction around the vessel as long as it is 300 feet away!

Beware of a Jaws situation as a very large Shark may get close enough to get into the boat!

The valuble cargo may also be stolen as if it is tossed overboard, this will represent that yer boat sank prematurelly and everyone else drowns!

if the team loses can we eat em?!
geek geek

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PostSubject: treasure hunt games   Tue Mar 13, 2012 10:52 am

Hidden Treasure!

In this game Scenario there will be a Referee that will hide a package....in an area that is full of landmarks.....The map will be actually a series of shreaded strips instructing the location of the next location and quite possiblly to the final loot.


This game will require 2 teams, 2 home spawn bases and infinate respawns....at a coin toss one team may already start out with the map instructions.

It may be best for the game play to only allow semi auto fire!

If the map wielder is shot he must drop the map so that it may be either captured or another team mate can use it.

at each checkpoint the used up map section must be discarded and the current one in use.

The found loot must also be safely returned to base under the possibility that it can still be stolen!......

General rules:

No spawn base camping but you may try to camp if you can if you are 200 feet away from the spawn.

you may enter an enemy camp only to intercept an item.....you should not be there more than 5 minutes or a refereee will approach you.

You are not allowed in the spawn bases unless it is to capture a held item.

A referee will be monitoring bases to judge whether or not it is valid to raid a base if necessary.....please make every attempt to play by the base raiding rules.

Base defenders may camp in base but must respawn at the spawn point....30 seconds!

This kind of Treasure hunt game will require about an hour and lots of ammo, it is actually the kind of game that you can drop in and play once you are given a team identity arm band.

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri Mar 23, 2012 1:14 am

Basic scenario summarys

- Capture the flag: 2+ teams establish a base with some object to denote the "flag" (soccer ball, basketball, etc whatever is on hand). Last team to have flag intact wins. Respawn / medic recommended (else ends up being simple team elimination)

- Defend the fortress: 2+ teams, one establishes a base and defends it. First team to capture base wins, else defending team wins by eliminating all other teams. Respawn / medic not recommended.

- Search and Rescue / Hostage: 2+ teams, one (or all) team(s) have a hostage. Opposing teams have a "rescue force" to reach the hostage. Respawn / medic recommended.

- Body Guard / Secret Service: 2+ teams, one team has to escort a VIP to a destination. All other teams attempt to gain VIP as hostage. Respawn / medic recommended (good precursor to Search / Rescue scenario)

- Bunker hill: Similiar to "defend the fortress" on high ground and well placed bunkers for defense.

- Deathmatch: 2+ players, no teams, every man for himself. Respawn / medic not recommended.

- Fox & hound / predator: 3+ players (or teams), one player (or team) is designated the hound / prey. Others hunt him / them down. Respawn / medic optional. Best if hound / prey are most experienced players (or have the best / more powerful weapons).

- Double Agent: 2+ teams, one is a double agent for opposing team. Respawn / medic optional.

- Assimilation: 2+ teams, hits on opposing teams make them members of your team. Respawn / medic required. Good precusor to fox & hound / predator scenario.

----------

Any scenario available from most first person shooter type games usually work well (Call of Duty multiplayer, etc)

ULTRA-REAL!
Other complicated games involving complex situations investigating for Hostiles in a crowd of civilians...game dynamics may involve a civilian taking up arms to defend or avenge!....Hostages may be taken...and realistic unlimited rules in possibilities.

You shot- you dead!.....Oh and the dead must lay there throughout the game....interesting seeing dead bodies pile up!.....Game dynamic rules may allow the capture and use of weapons and ammo!

These games have no time limits and must reflect real hardcore situations!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri Mar 23, 2012 11:55 am

No offense but the hidden treasure game type is retarded.
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri Mar 23, 2012 7:42 pm

S.P.E.A.R. wrote:
No offense but the hidden treasure game type is retarded.

So is certain games played in a bad situation...Deathmatch can be Retarded at times....Of course each game is different if you have never tried it, it may seem bad until tried, then discovered that it actually is fun!

of course a certain game may be not well played if the right field and people are not receptive to the game- forgot the mission agendas and rules....might as well revert to simple kiddy games!

Might as well forget the idea of using Tanks!


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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sun May 06, 2012 9:44 pm

The Last Final days of the great war!

In this scenario... it is better to run about 2 games or more but refuse the players a chance to reload or only allow one side a quick timed reload session!

then start the game!

This will simulate the desperate frantic pace of war as soldiers act more frugal or start passing ammo to hold the line!

Optional possibilitys if ammo could be captured in a more serious game where the soldiers are allowed to scavenge off the dead!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon May 07, 2012 9:49 am

SandDragon wrote:
The Last Final days of the great war!

In this scenario... it is better to run about 2 games or more but refuse the players a chance to reload or only allow one side a quick timed reload session!

then start the game!

This will simulate the desperate frantic pace of war as soldiers act more frugal or start passing ammo to hold the line!

Optional possibilitys if ammo could be captured in a more serious game where the soldiers are allowed to scavenge off the dead!

yeah limited ammo sounds good Twisted Evil no more tactical maraca's (hi caps) spraying me for hundredsssssss of shots >.>
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PostSubject: Terminator style! Attack and defend games   Fri May 18, 2012 12:06 am

attack and defending

In this game its a quick fast paced game which was designed for a lot of players but only a few guys will have a gun so you may invite others as long as eye protection is worn.....

These games are designed for introducing airsoft to an area that seldom sees the sport so that one bad boy who just bought a gun can host a game if there are only a few guns.

On to the game!

Guys with guns are to repell the invaders who are Banzai charging from several spawn points that are respawning at an off field spawn point... they man not camp those areas!

They must defend themselves for several waves in a 20 minute game!

Any Invader who is shot must wait at the respawn point until at least 10 people are present, then they are to be released!

Team ration must be about 3 to 1 odds in teams with attackers always outnumbering defenders.

Defenders must defend a Hill point flag and prevent the item from being stolen.... flag may be returned if it has been dropped

Flag must be dropped in Defenders shoot holding attacker.

Flag must be held at base for the full extent of the game except if it is captured and taken back to a secret location unknown to the other team so it cannot also be camped!
(Example- LZ Heli pickiup)

The Flag may be a person!... VIP

Attackers in this game are relitivelly unarmed or wield pistols while defenders got AEGs...Once again it must be Challenging so it can also be reversed as long as the odds are made challenging and the defenders or attackers are not just owning the game!

Attackers , who are unarmned, may tag out a player if possible....The Banzai charge game!- SUICIDE MODE ON!.....Ya, it like a Zombie skirmish!- RUN!

Defenders, are to go semi in this mode.- unlike Attackers who can respawn, if a defender is ever taken out, they must join in permanently on the other side or drop out of the game....that player cannot disclose any information and is limited in the use of his weaponary...( Iron this issue out!)



DEATH MATCH STYLE
All Players do in fact have weapons

Full auto if attackers are all armed with pistols.....Of course pistols are deadly to all who are hit!.....Attackers have multiple respawns while defenders do not!

The Flag may be moved away in defense of an escape... Playin keep away!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri May 18, 2012 4:09 am

SandDragon wrote:
attack and defending

In this game its a quick fast paced game which was designed for a lot of players but only a few guys will have a gun so you may invite others as long as eye protection is worn.....

These games are designed for introducing airsoft to an area that seldom sees the sport so that one bad boy who just bought a gun can host a game if there are only a few guns.

On to the game!

Guys with guns are to repell the invaders who are Banzai charging from several spawn points that are respawning at an off field spawn point... they man not camp those areas!

They must defend themselves for several waves in a 20 minute game!

Any Invader who is shot must wait at the respawn point until at least 10 people are present, then they are to be released!

Team ration must be about 3 to 1 odds in teams with attackers always outnumbering defenders.

Defenders must defend a Hill point flag and prevent the item from being stolen.... flag may be returned if it has been dropped

Flag must be dropped in Defenders shoot holding attacker.

Flag must be held at base for the full extent of the game except if it is captured and taken back to a secret location unknown to the other team so it cannot also be camped!
(Example- LZ Heli pickiup)

The Flag may be a person!... VIP

Attackers in this game are relitivelly unarmed or wield pistols while defenders got AEGs...Once again it must be Challenging so it can also be reversed as long as the odds are made challenging and the defenders or attackers are not just owning the game!

Attackers , who are unarmned, may tag out a player if possible....The Banzai charge game!- SUICIDE MODE ON!.....Ya, it like a Zombie skirmish!- RUN!

Defenders, are to go semi in this mode.- unlike Attackers who can respawn, if a defender is ever taken out, they must join in permanently on the other side or drop out of the game....that player cannot disclose any information and is limited in the use of his weaponary...( Iron this issue out!)



DEATH MATCH STYLE
All Players do in fact have weapons

Full auto if attackers are all armed with pistols.....Of course pistols are deadly to all who are hit!.....Attackers have multiple respawns while defenders do not!

The Flag may be moved away in defense of an escape... Playin keep away!
i shit you not do death match style with blindfolds its insanely fun!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri May 18, 2012 10:33 am

lol...blind folds
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri May 18, 2012 9:53 pm

Panziekiller wrote:
lol...blind folds
its utter chaos, like an extreme version of marco-polo! it takes forever and usually people run into things n stuff its so much fun to watch a bunch of people with guns run around screaming and shooting at nothing

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri May 18, 2012 11:38 pm

Pandemonium wrote:
Panziekiller wrote:
lol...blind folds
its utter chaos, like an extreme version of marco-polo! it takes forever and usually people run into things n stuff its so much fun to watch a bunch of people with guns run around screaming and shooting at nothing

lol... i hit you!
why are you not answering!?!?!
...shooting at a pole...

lol
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat May 19, 2012 1:47 am

Panziekiller wrote:
Pandemonium wrote:
Panziekiller wrote:
lol...blind folds
its utter chaos, like an extreme version of marco-polo! it takes forever and usually people run into things n stuff its so much fun to watch a bunch of people with guns run around screaming and shooting at nothing

lol... i hit you!
why are you not answering!?!?!
...shooting at a pole...

lol
its moar like

*shoot shoot shoot*
did i get you?
*keeps walking forward*
hello?
*smacks into wall*

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat May 19, 2012 5:51 pm

Pandemonium wrote:
Panziekiller wrote:
Pandemonium wrote:
Panziekiller wrote:
lol...blind folds
its utter chaos, like an extreme version of marco-polo! it takes forever and usually people run into things n stuff its so much fun to watch a bunch of people with guns run around screaming and shooting at nothing

lol... i hit you!
why are you not answering!?!?!
...shooting at a pole...

lol
its moar like

*shoot shoot shoot*
did i get you?
*keeps walking forward*
hello?
*smacks into wall*

lol
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat May 19, 2012 9:06 pm

Panziekiller wrote:
Pandemonium wrote:
Panziekiller wrote:
Pandemonium wrote:
Panziekiller wrote:
lol...blind folds
its utter chaos, like an extreme version of marco-polo! it takes forever and usually people run into things n stuff its so much fun to watch a bunch of people with guns run around screaming and shooting at nothing

lol... i hit you!
why are you not answering!?!?!
...shooting at a pole...

lol
its moar like

*shoot shoot shoot*
did i get you?
*keeps walking forward*
hello?
*smacks into wall*

lol

gUYS, TRY TO KEEP THIS cHAPTER THREAD MORE SERIOUS, AND NOT TROLL IT WITH JOKES OR SILLY SHIT WE WOULD NEVER REALLY DO.

We cannot have people odviously running around blindfolded , they might get seriously hurt.....Please Restrain yourselfs from trolling the topic unless you really want to add a serious valid comment that could help the community.

Keep the funny stuff in the Funny section!

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PostSubject: Battle of Britian   Mon Jun 11, 2012 11:35 am

Battle of Britian

So far we have thus hosted Omaha beach games, so I came out with my reverse version game based on Battle of Britian.

In the historic scenario, German launches an air strike on Britian...Those sick Fucks even mounted special air sirens on the dive bomber wings so when they dived it let out a horrible screaming roar.



Today it is still possible to die accidentlly finding an unexploded bomb left from WW2 in London....So far there are still several thousand unexploded bombs burried deep within the city or yet to be discovered!

Getting back to the airsoft game:
in this version the German side will be attacking a field from the outside and will be making an effort to bomb RAF instalations.


Game type is of Repsawns and limited with a ticket system.

Ticket system :
a certain number of respawns are allowed for one side, a spawn point cannot be captured unless a mod in the game allows it....best use of raffle tickets at a base, and it is only a limited amount.....players name is often writen on tickets spent to show a Death Score....Tickets are to be collected at game end for scoring....It may matter to see who dies a lot!

basically Like the omaha beach invasion , they will spawn or respawn from a point outside and will thus mount an attack to raid and destroy a base.

The British side will have tickets of limited respawns, which could be spent up!

the tickets will be kept track of at the British spawn point by a referee.

Germans have 15- 20 minutes to deliver a deadly bomb over to the base or it will backfire!

Bomb rules!
Must be dragged or carried, never tossed...if shot at drop bomb where it lay and return to respawn point.

Enemy options on bomb:
Bomb is recovered and returned to sender!

Enemy forces may not be allowed to touch the bomb!

only the Bombers themselves may ever touch the bomb!

There may be multiple bomb, (footballs)- all bombs issued were delivered to a vital point!
- in this case a referee will issue out on a timed basis 5 bombs...one every 2 minutes!

After the game ends it will be determined which side won based on the position or distance of the bombs or if all tickets were spent and the enemy had in fact blown the base up!

This Game was partially based on Battlefield 1942 pc games and its just fun!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Jun 11, 2012 4:02 pm

After all this time ive noticed two things

1: this thread is titled MILIsim......wtf?
2: of 23 pages, there isnt a SINGLE milsim game here two wtfs. I think this whole thread should ne moved to the tunny pages

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Jun 11, 2012 5:03 pm

Jester wrote:
After all this time ive noticed two things

1: this thread is titled MILIsim......wtf?
2: of 23 pages, there isnt a SINGLE milsim game here two wtfs. I think this whole thread should ne moved to the tunny pages

What ever your version of Milisim is , this is a basic disscussion on games and how to hold or host them!

I could rename it as game types...please add in or elaborate some contribution to what ever game we can host that will be fun or painful! Twisted Evil

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Jun 11, 2012 5:56 pm

SandDragon wrote:
Jester wrote:
After all this time ive noticed two things

1: this thread is titled MILIsim......wtf?
2: of 23 pages, there isnt a SINGLE milsim game here two wtfs. I think this whole thread should ne moved to the tunny pages

What ever your version of Milisim is , this is a basic disscussion on games and how to hold or host them!

I could rename it as game types...please add in or elaborate some contribution to what ever game we can host that will be fun or painful! Twisted Evil
technically milsims are designed at random, for a variable amount of situations, so there is no real set of game modes that are "MilSim," the only thing that makes them milsim is set ammo and no respawns, but the objective can be anything.

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PostSubject: Gate keeper:   Fri Jun 22, 2012 3:47 pm

Gate keeper:

this is a game of Keep out... keep them out!

the objective is to keep an intruding force out of an area... the other team will have a multiple spawn point and will be tasked with trying to steal an objective item from the other team.

Objective item may be a flag, a VIP, or a briefcase... moving or fixed and occationally hidden.

Defenders will have a more limited spawn point... the usage of tickets may be required or a limit of 5 persons must collect at a spawn point before anyone could respawn again.

Item stolen may fall under capture the flag rules or may be a case of king of the hill , an area must be held.

this game type is open for suggestions... in a real war situation, there are other objectives other than breaking in and stealing an objective... how about capturing the spawn point!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri Jun 22, 2012 3:53 pm

Operation Code Red

Objective : Save the hostages In the 10 Minutes before they are exectued

Hostages 3-4

Terrorist: 10

American :10-16


Scenerio: Terrorist have taken a group of workers for the embassy and it is your mission to save them.

Terrorist will be at german base with hostages sitting against a wall with cloth raped around there eyese so they cant see. When the game starts the americans have to rescue the hostages and get them back to position Alpha( american base) and rescue as mnany survivors without loosing to much men and most important loosing no hostage.


You will have 20 minutes to save the hostages or they wll be exectued and the terrorist win.

Hope this can be played at matrix i came uip with this game scenario.

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PostSubject: Biological War..and Zombies   Tue Jul 24, 2012 4:00 pm

Wars was Declared but its gotten all Biological!

both sides star out with Normal fighting capacities but in this situation anyone shot is later infected 60 seconds later and becomes a Zombie!

Zombies are now able to revive after counting every 60 seconds if shot!

Zombies must tag out any uninfected player and no longer use airsoft guns- Just put them away...you are infected, no need to accidently damage your airsoft toys running!

Zombies may be permanentlly killed off simply by tagging them out if they do not count fast enough the full 60 seconds and respawn before the enemy survivor reaches them.

The Use of Bangouts is suspended!...It will best be determined that this game is held by armored experts or if the zombie is too close...short range shots will be ignored to discourage an honored close range kill which is not recommended because it will fukking hurt!...just dont shoot up close!- NOW RUN!

Ya..Its a Sick game that turns bad because the Zombies will basically attack anyone now including the original army that did the infecting!

This is something that slowly builds into a climate as the zombie army starts to get too big and at one point a horn or whistle will sound announcing that both teams an event has occured , "THE GENERALS"not in the battle field have determined a truce and have agreed to now suppress the Zombies before the end of all humanity!

Generals will most likelly be Referees that will at their discression, assign an interesting or spontanious time to end the use of Biological warefare.

This thus simulates the Female dog of War when it can come back at you and bite ya in the butt!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Wed Jul 25, 2012 12:26 am

ZOMBIE SURPRISE!

Another Idea is that during a game...It goes about unannounced during a standard game and Referees instruct dead players to put away their weapons and respawn back on the field as a Zombie!

The Game is essentailly crashed! when this third party drops in and basically surprises bewildered players who do not understand until its too late!

A referee would likelly be standing by to explain the turn of events so that the rest could run away while a victim is being eatened!

Players are not to expect a Zombie outbreak!....this is why it is a surprise when the dead are ordered to rise again!

These are surprise dynamics that are added to games that make it fun and interesting....AND YOU SHOULDN'T ALWAY EXPECT WHAT GAME IT IS, from beginning to end.

No one should be bitching or whining about this unexpected event in the game...to do so removes the simulated concept of an unexpected surprise event which we so dearly try to emulate into airsoft.....Be ready for the unexpected and have fun!

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PLEASE LIST ALL GAME SENERIOS HERE!
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