As an artist who builds Sandcastles and studies fortifications... I have taken the time to go beyond the architecture and study the effectiveness of Building Fortifications, bunkers and trench warfare.
Given any plot of land we have had and are even now currentlly using it is always good to review and study where forts , towers and pillboxes are placed.
Here is a List of reviewed strategic structures:
Sand bag pill box:
This structure can be even made up with logs and woodland camo...it will do well if this structure is made and moved around a lot but if it is already known by the enemy then it may change hands many times!
Small bunker fort:
May be surrounded by pill boxes and is usually not at the front... mostly placed on a hill or at the rear of a trench system.
Sniper tower:
This is designed to be well camoed and should not be too well known by opposition...It may be in a well vegitated area that may help or hinder the sniper!
Gun Tower platform:
This tall structure is an observation platform and utilizes it for strategic attack and defense...If surrounded by too much vegitation it's occupants will not effectivelly see anything at all!
The Castle:
Usually a structure that has concentetic walls, a moat, may be high on a hill and can rain down a hail of arrows but can fail under cannon fire and a long siege!
these structures are offten situated in a way that they can perfectlly see 360 degrees all around the fort so no vegitation is allowed to grow near it nor any villager buildings may rise too close!... A set of Castles possitioned nearby may be built in such a way that if one were to fail that the others may have defending walls and defenses facing there respective directions.
Castle wall palacade:
Really a fence that divides the battlefield, may or may not block an attack of what ever is tossed over the top but the enemy will definately have to go around it- Lets discard the airsoft possibility of blowing right through it!
Trench warefare:
This battlefield is a head to head area involving a NO MANS LAND in the center... consider the fact that the battle will rage from pill box to pill box and from Crater to Crater!...since the Trenches on both sides are historically infinate, Flanking the Enemy is not going to be possible unless you are able to take the enemys trench.
In Airsoft this kind of battle should have a rear most bunker to conquer in a quest to take the trenches...simulated Barbed wire will also add to the effect of slowing any attacks!... Since casualtys are quite high there must always be a timed respawn unless one of the bunkers are conqured in the rear!
Bridges and bottle necks:
areas that facilatate the access of troops can often be controlled at these points and bridges are well guarded or often blown up as well as rebuilt by engineers.
In the airsoft version...a Bridge may be watched over by refferees who may determin if the bridge is valid or out of action...as the Enemy may have placed detonators and remote detonated the structure...anyone present on the bridge during a detonation is considered dead!....The Bridge of course is not really blown up but lets say that it will not be Valid unless an Engineer arrives and the set time is past before it is allowed as a restored structure!
Hills:
Just like pill boxes, only its important to always capture the high ground!
Forest and Jungles:
Follow the laws of the Jungle my friend!...This is where you may Encounter LIONS, TIGERS, And BEARS!....Those who Enter here must rely on absolute Stealth and speeds, of either slow or Fast!...This is a Snipers paradise as well as his nightmare!...It will be hard to fight anyone who can just disapear and the reapear!... Worst yet you accidently stumble upon the enemy or even accidently team kill your own guys!
Urban Citys, towns and Villages:
Not designed for actual combat but just like the jungle, only better!
Watch out when crossing the street or searching buildings....In airsoft applications, there may be civilians as well as guerilla warfare situations.
The Hidden tunnels of HO CHI MINH TRAIL:
tunnel systems if any built are going to be rare in airsoft!
historically these tunnels were used to connect small bases and pill boxes and were perfect transit points to resuppy troops and supplys.
Historically these were often noticed when previously conquerd bases were suddenly retaken....Action in the Japanese Island of Iwo Jima meant that a flame thrower had to be used to clear out all tunnels and caves!
Roads:
Last time I checked, walking down a street could be dangerious, due to hidden IEG explosives as well as road side skirmishes if there is provided cover for an enemy!... Only go down a road if your Army has truely taken control of the battle space!... watchout for Snipers!
Wreckage and ruins:
May provide little or alot of cover as well as the same for any camo- look up Urban settings.
Rivers, lakes if any:
may provide a definate water barrier that may either be crossed or flanked if possible...only good in the hands of the best snipers!
Please use Bio BBs!
Desert or Snow Conditions:
May or may not be a fully open battle space with little or no cover. Digging up trenches in the sand is a must as well as dressing in the proper desert or alpine snow woodland camo... do not forget you canteen!
Ships and other moving battle wagons:
Defense and attack will be purely based on moving around and since this is such a hole in the water, it may not even be concievablly possible to host it in an airsoft version unless you got a few old surplus boats on your own private lake!
OLD SCHOOL! Civil War Style!
Rather a lack of fortifications, generally it was most important to send ranks of troops and cannon fire as well as take important hills and towns.
The armys lined up in ranks and loaded there muskets and duked it out head to head in mostly open fields... if this is done there will have to be a few installed rules.
More respawns at the rear and timed!...weapons will all have to be set on semi and everyone must promise to fire once ever 6 seconds!....since this is more or less a reenactment situation , Refrain from head shots if possible!... Please be nice to the Flag guys!
Fictional Zombie Scenarios!
Yes The undead rise again and will March as a moving fortress of Hell....These guys are only dangerious if you are not on there side and best represent killer animals in the wild who kill and eat soldiers in the battlefield....In Reality such cases were Head hunters caught in the middle of battles as well as killer sharks and crocadiles!... maybe the occational BEAR!.... I am sure there is somthing that could be worked out in airsoft simulations.
Booby traps and Landmines!
Need I say more!...will kill anyone on either side.
Airsoft versions must be made safe as well as well honored!
In reality-Many weapons still go off long after the war is over!... In The United Kingdom There are still many areas that have still live unexploded bombs left by NAZI GERMANY during the battle of Britian. many areas simply build over or around the munitians as it is too risky and expensive to remove them!....Occationally though, one will accidently be found and go off!
- Today mines are made to auto degrade and are properly mapped.
I too am Setting up some booby traps myself, some with real boobs so I will be most delayed!... There will be an exposion and yes this will be messy and cruel!