| Fire base cobra!!! scenario | |
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+9BOOM Medic_TD_Dan Fear NOBODY GizMo Herrdygert MAG Digital Jedi Streets 13 posters |
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Streets Master Sergeant
Posts : 932 Reputation : 0 Join date : 2010-04-21 Location : Classified
| Subject: Fire base cobra!!! scenario Tue Aug 03, 2010 3:14 pm | |
| I'm looking to putting this game together.... the fire base(building) will host a team which is holding a box with Intel info on w.m.d's! ... there will be also 2 other teams trying to retrieve this Intel for personal gain and destruction! P.m.c team and a spec ops team the 2 other teams will start in diffrent locations.. far from building on seprate sides.. building team must secure and hold base.. but may not leave the grounds at any time.. that means a 360 attack from the opfor!!! the box will require 2players to extract, but if ur the only one left.. make it happen!! lol so team work is a must on this one.. this game you'll have options take out the compition or go for the intel and base no respawns.. play like its real!!! one shot one kill hardcore.. the main objective is to reach the package by any means!!! evrything is in play grenades claymores boobie traps!! rockets!! if u have them...lol tape is a must so .. blue tape and red for the opfor.. building team none... its a fight to the finish... the box might have a prize in it aswell maybe a new bag of bb's to make it intresting the winning team gets it... so we must play fair and honest.. | |
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Digital Jedi Sergeant
Posts : 482 Reputation : 0 Join date : 2010-05-18 Location : Area 51
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 3:38 pm | |
| NICE!!!!!!!!!!!! SOUNDS FUN | |
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MAG Sergeant
Posts : 450 Reputation : 0 Join date : 2010-06-15
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 3:42 pm | |
| streets do u work on airsoft guns i would like to fix my gun/upgade it where are you located | |
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Herrdygert Private 1st class
Posts : 24 Reputation : 0 Join date : 2010-05-13 Age : 31 Location : miami
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 4:18 pm | |
| That sounds awesome you should give some time for the other team to setup traps and then have the other team meet up to formulate a plan of attack on the base, this is brilliant though, are the attacking teams together or no, when I come out I will defintly help you get that game going if you need any help starting it up.
HerrDygert | |
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GizMo Staff Sergeant
Posts : 269 Reputation : 0 Join date : 2010-04-29 Age : 61 Location : WHERE DUTY CALLS
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 4:48 pm | |
| - Streets wrote:
- I'm looking to putting this game together....
the fire base(building) will host a team which is holding a box with Intel info on w.m.d's! ...
there will be also 2 other teams trying to retrieve this Intel for personal gain and destruction!
P.m.c team and a spec ops team
the 2 other teams will start in diffrent locations.. far from building on seprate sides.. building team must secure and hold base.. but may not leave the grounds at any time.. that means a 360 attack from the opfor!!!
the box will require 2players to extract, but if ur the only one left.. make it happen!! lol
so team work is a must on this one.. this game you'll have options take out the compition or go for the intel and base no respawns.. play like its real!!! one shot one kill hardcore.. the main objective is to reach the package by any means!!! evrything is in play grenades claymores boobie traps!! rockets!! if u have them...lol
tape is a must so .. blue tape and red for the opfor.. building team none... its a fight to the finish... the box might have a prize in it aswell maybe a new bag of bb's to make it intresting the winning team gets it... so we must play fair and honest..
DID SOMEONE SAY BOBBIE TRAPS? GIZMO (18C) REPORTING FOR DUTY....LMAO | |
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Streets Master Sergeant
Posts : 932 Reputation : 0 Join date : 2010-04-21 Location : Classified
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 5:04 pm | |
| attacking teams are not together you can fight each other off before attacking the building... fire base team not allowed to leave building so its fair... so the main is to reach package... h0w ever possible... so its interesting.. planning and tactics will be necessary here ...the base team has a hand full!! if u know what i mean..lol you get to pick when u deploy and attack.. the base... the base has only 15 min to set up... then u can strike when ever.. or look for the opposing force and fight them off... then the attack building with what forces u may have left... or you both can attack at the same time!! and fight it out in the building ... how ever you think will get the job done... its good team training.. work together... | |
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NOBODY Admin
Posts : 1452 Reputation : 2 Join date : 2010-01-17 Location : West Kendall
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Fear Corporal
Posts : 143 Reputation : 0 Join date : 2010-04-25 Location : hialeah gardens
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 8:26 pm | |
| Sound like a very fun senerio looking foward to playing it. | |
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Medic_TD_Dan Staff Sergeant
Posts : 296 Reputation : 0 Join date : 2010-03-02
| Subject: Re: Fire base cobra!!! scenario Tue Aug 03, 2010 10:29 pm | |
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BOOM Staff Sergeant
Posts : 244 Reputation : 0 Join date : 2010-07-08 Location : Doral
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 8:59 am | |
| Can't fire base team just kill guys from the window while the 2 other teams are distracted killing each other? | |
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Streets Master Sergeant
Posts : 932 Reputation : 0 Join date : 2010-04-21 Location : Classified
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 12:56 pm | |
| if there close enoughh yes... if there in ur sights take the shot | |
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x305xANthOnY98 Corporal
Posts : 101 Reputation : 0 Join date : 2010-07-29 Age : 26 Location : Miami
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 1:39 pm | |
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x305xANthOnY98 Corporal
Posts : 101 Reputation : 0 Join date : 2010-07-29 Age : 26 Location : Miami
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 1:44 pm | |
| could there be medics on every team? | |
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BOOM Staff Sergeant
Posts : 244 Reputation : 0 Join date : 2010-07-08 Location : Doral
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 2:32 pm | |
| What are medics for? I mean I don't think any body actually get hurt. | |
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Mikey5757 Lance Corporal
Posts : 61 Reputation : 0 Join date : 2010-07-28 Age : 32 Location : Hollywood
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 2:46 pm | |
| nice, this sounds awesome! | |
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razor Private 1st class
Posts : 19 Reputation : 0 Join date : 2010-07-22
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 3:21 pm | |
| - BOOM wrote:
- What are medics for? I mean I don't think any body actually get hurt.
he means using a medic rule for the game, so if a player gets hit a medic has to "revive" him by putting his hand on his shoulder for a certain amount of time, or having to do something like tie a string around his arm with 5 knots etc. Look online for more examples. It's pretty much up to who ever is enforcing the rule. | |
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SandDragon 1st lieutenant
Posts : 3257 Reputation : 0 Join date : 2010-04-25 Age : 49 Location : Miami Beach building SandCastles- I shit you not!, and get paid to do this!
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 3:41 pm | |
| - razor wrote:
- BOOM wrote:
- What are medics for? I mean I don't think any body actually get hurt.
he means using a medic rule for the game, so if a player gets hit a medic has to "revive" him by putting his hand on his shoulder for a certain amount of time, or having to do something like tie a string around his arm with 5 knots etc. Look online for more examples. It's pretty much up to who ever is enforcing the rule. Medics should all carry a stop watch for a simplified agreed time for revival... the knot tying thing seems too complicated for some reluctant and lazy players, hey this is Miami and its a Latin thing!...Not to be mean as a steriotype and profiling but It must be monkey proof! I say keep Medic operations simple to the game so that we can all really focus on hunting and shooting. Also note that over complicated games lasting an hour or using too much field has been tried by some of our exausted players who tire out easily or go thirsty...they won't play these games too much if they drag on hunting for the last guy! | |
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razor Private 1st class
Posts : 19 Reputation : 0 Join date : 2010-07-22
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 6:24 pm | |
| [/quote]Medics should all carry a stop watch for a simplified agreed time for revival...
the knot tying thing seems too complicated for some reluctant and lazy players, hey this is Miami and its a Latin thing!...Not to be mean as a steriotype and profiling but It must be monkey proof!
I say keep Medic operations simple to the game so that we can all really focus on hunting and shooting.
Also note that over complicated games lasting an hour or using too much field has been tried by some of our exausted players who tire out easily or go thirsty...they won't play these games too much if they drag on hunting for the last guy![/quote]
just using those as examples. maybe the game could have a time limit. | |
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Streets Master Sergeant
Posts : 932 Reputation : 0 Join date : 2010-04-21 Location : Classified
| Subject: Re: Fire base cobra!!! scenario Wed Aug 04, 2010 9:16 pm | |
| yea time limit will be in play .... and players can power through it carry water... if its to hard they can alway give up!! it should be fun... but planned good a week in advance...... by the end of the month... | |
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