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 Operaction Soviet 5/5 - 5/6 2012

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Ebola
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PostSubject: Operaction Soviet 5/5 - 5/6 2012   Operaction Soviet 5/5 - 5/6 2012 Icon_minitimeWed Apr 25, 2012 1:05 pm

Operation Soviet:

Story:

The country of Ukraine has been silent and calm on Russia's border for decades, until suddenly on May 4th at 2000 hours, every city on the Western half of Ukraine was blacked out. As sudden as this power outage was, the chaos and mayhem rose eve...n faster and the entire Western Ukraine is in total anarchy. As Ukraine military forces scramble to rest the civil anarchy, they request NATO's assistance as it becomes a more serious issue rising in several cities.
Suspicious to a terrorist threat, NATO calls for satellite coverage on all the effected areas. After a few scans, they see no threat imminent to the country from exterior forces but upon one of the scans, the surveyors notice some movement in a vehicle graveyard nearby the Chernobyl Disaster Zone. The vehicle graveyard was an area where emergency evacuation vehicles were dumped during high radiation coverage after Pripyat was evacuated and the comparison scans show several Personal Carriers, Tanks, and Helicopters missing. NATO relays this information to Ukraine who then contacts the Ministry of Emergencies of Ukraine for any information but the MEU isn't responding. This raises full alert to Ukraine as the Chernobyl Plant can still be tampered with. So Ukraine, in a desperate situation with their civil anarchy requests assistance from NATO Forces to resolve whatever issue is occurring. According to Russian Intel, a rise in Communist Ultranationalists has occured in the past several months.


Teams:
Camo's will be decided by the majority of coverage. You can not mix the foundation colors of enemy teams into one loadout.

NATO-
3 Color Desert, Multicam, ACU, Desert MARPAT, Subdued Camouflage, Urban, any Tanish or bright Digital camouflage

UltraNationalists-
Woodland, Woodland Digital [MARPAT], Tiger Stripe, Civilian Clothing, any Green Camo including Olive Drab, Full Black.



TODAY IS THE LAST DAY TO REGISTER. FROM 2PM to 9PM TONIGHT!!!!

Event location is COMBAT CITY Orlando FL. May 5th 12pm to May 6th 12pm.

Entry Fee is $20.00.

If interested click below

url=https://www.facebook.com/#!/events/256127691126344/]https://www.facebook.com/#!/events/256127691126344/[/url]
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PostSubject: L   Operaction Soviet 5/5 - 5/6 2012 Icon_minitimeWed Apr 25, 2012 9:19 pm

Anyone going to this event?
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PostSubject: Re: Operaction Soviet 5/5 - 5/6 2012   Operaction Soviet 5/5 - 5/6 2012 Icon_minitimeWed Apr 25, 2012 9:45 pm

I found the itinerary for this event if anyone is intersted.


Update: Here's the official timeline:

Here’s the timeline for the Operation Soviet event going on at Combat City
Players get complimentary admission to Combat City on Friday with the admission of Operation Soviet. If you’re a planning to come on Friday, you can get your players pack as early as then, and camping out overnight is permitted.
Other than that, if you’re going to show up Saturday morning, here’s the schedule of events.
0830 : Gates Open
1000 : Regular Game Play Begins
1200 : Official Registration Pick-Up Begins. At this time you can come pick up your player packets if you haven’t before. During this time all players that show up can attend the Brian Holt events for ECHO1USA.
1500 : ECHO1 Raffle.
1600 : Safety, Rules, and Overall General briefing begins. All Soviet attendees must show up for this for Head-count and Rule/Safety Review
1645 : Players will begin going to their designated sides to prepare for battle. At this time every player should have all supplies and ammo ready. REMEMBER TO BE HYDRATED!!!
1700 : Game will begin! The start of Phase 1 commences and Ultra-Nationalists fight with NATO.
Game Details are as following:
“Phase 1: Acquire all the Nuclear Cores!
NATO & The Ultra-Nationalists will have to fight to control six bases, each base resembles the position of a nuclear core. Whoever controls the majority at the end of this installment will have to defend their nuclear core’s in the next phase. Will it be NATO trying to refine the cores to bring back stability to the region or will the Ultra-Nationalists be weaponizing the nuclear material.

Game Details:
Domination Style Game
BASES – Naples, West Palm Beach, Tampa, Port St Lucy, Melbourne, Orlando
NATO Headquarters & Respawn – Trailer will be located 500 feet south of Naples
Ultra-Nationalist Headquarters & Respawn – Daytona”

2030 : First Break in the game. The reason for this break is to get a headcount of the players still playing the Night Ops. All players must report to Pavillion to do roll call. During this break, it is advised that all players eat, use the bathroom, take a breather and re-arm. The break will last an hour and a half, and then Night Ops will commence.
2130 : 30 minute warning to gate closing will be given. At the start of Phase 2, the gates to the field will be closed and everyone still on the field will remain overnight.
2145 : Players will begin heading to their designated sides as a result from Phase 1’s ending. At this time every player should have all supplies and ammo ready. YOU SHOULD STILL BE HYDRATING!!!
2200 : Gates Close & Night Ops begin, Phase 2 starts now! Game Details are as following:
“Phase 2: Defend the Cores!
Whether it’s NATO or Ultra-Nationalists that obtained the cores, they will have to defend the facility (Shoot-House/Tallahassee) that will be refining or “weaponizing” the nuclear cores from phase 1. Here the tide can turn - if the Ultra-Nationalists can either defend OR steal back at least three cores the next phase of the final push will be to detonate the nuclear material. If NATO defends and holds possession of their cores OR steals them back from the Ultra-Nationalists then the next phase of the final push will be to defeat the Ultra-Nationalists by eliminating them if they can manage to restore the nuclear material.

Game Details:
Attack & Defend Style / Retrieval Style Game
Winning Team from Phase 1 will start IN the shoothouse defending the location and maintaining possession of 3 cores represented by large glowing bottles – respawn will be at Pensacola
The losing team from phase 1 will be the Attacking Team, they will start with three bases/forward respawns – Crystal River, Gainesville, & St. Augustine – Attackers Home/Headquarters will be Daytona (not capturable)
Attackers will have to retrieve the cores and bring one back to each base to win. However, the defenders can venture out and thwart the attackers efforts if they dare by capturing the bases (by lowering the attackers flag and raising the defenders flag on the base) resulting in the loss of a forward respawn and forcing the attackers to recapture the base in order to continue and to win this round.
0200 (May 6th) : The game will be long and fierce, and will end by 0200 May 6th in the morning. Here is the night break. Everyone is requested to get rest and settle for the night.

0700 (May 6th) : Alarms go off and it’s time to rise and shine, final headcount and final briefing. Players will re-arm and hydrate and get ready for the final phase.
0745 (May 6th) : Players will be sent to their assigned locations for the final push. Everybody should be armed, awake, and ready to play. HYDRATE HYDRATE HYDRATE!!!
0800 (May 6th) : The final push! Phase 3 begins!
“Either the Ultra Nationalists have finished weaponizing they’re cores and intend on using them to overload and detonate a nuclear catastrophe, or NATO has successfully held the Ultra Nationalists at bay. Now, which one will deliver the final blow? The winning side from phase 2 will fight to get they’re 3 core’s into 3 reactors represented by bases on the field.

If NATO lost the cores to the Ultra Nationalists then they have to fight off and destroy the cores at all costs. If NATO has successfully defended the cores up to now, then this is they’re chance to restore power to the region and eliminate the Ultra Nationalists for good.

If the Ultra Nationalists have failed in getting the cores now they must destroy them before they are used to bring back stability to the region by the NATO forces. If the Ultra Nationalists have succeeded in obtaining and weaponizing the nuclear cores, then now is their chance to complete the mission and destroy everything.

Game Details:
Bomb Game Type / Headquarters Style Game
The winner of phase 2 will start with 3 “delicate” cores, each represented by a skeletonized cardboard box filled with several green blown up balloons, these have to be carefully guarded as they are transported since enemy fire can pop the balloons destroying the core. These cores need to put into the 3 “reactors” represented by the base Orlando, Tampa, and Daytona. Two of the three cores will need to be destroyed by popping the balloons for the defending team to win. All three cores will need to be placed in the bases for the attacking team to win.”
1100 (May 6th) : Game will come to a stop and the current standings will be the result. Everyone is to slowly end their play as everyone is prompted to get back to Pavillion.
1200 (May 6th) : Closing ceremony at Pavillion for awards, final raffles, and result announcements. Players will have from 1100 to 1200 to wind down, put up their gear and relax.
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PostSubject: Re: Operaction Soviet 5/5 - 5/6 2012   Operaction Soviet 5/5 - 5/6 2012 Icon_minitimeThu Apr 26, 2012 7:58 pm

Im in! Already paid and got a Resort for the weekend cheers
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PostSubject: Re: Operaction Soviet 5/5 - 5/6 2012   Operaction Soviet 5/5 - 5/6 2012 Icon_minitimeThu Apr 26, 2012 10:37 pm

Wish I could go. Crying or Very sad
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PostSubject: Re: Operaction Soviet 5/5 - 5/6 2012   Operaction Soviet 5/5 - 5/6 2012 Icon_minitime

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