This is how it starts
5 Rangers are stuck behind enemy line. They have limited ammo ( 2 mid caps each) They are being hunted by OP-FOR and have to wait 15 min before extraction by team ( NOTE: if all rangers are eliminated before extraction, game is over
OP-FOR has unlimited respawns ( must return to staging area to respawn untill extraction team finds rangers which after no one has any respawns
Rangers are dug into a perimeter of 15 yards which they can not vacate (unknown to no one) If a Ranger gets shot while waiting for extraction. Thyey are not dead but incapacitated till Medic which is with extraction team touches them. Also Extraction team can resupply Rangers with ammo and give them thier regular assortments of clips either mid or high caps.
Rangers have access to 1 radio which they can use to communicate thier position to extraction team once the 15 min are up. ( The channel of the radio will be determained by some one not playing and it will not be disclosed to extraction team. They must search for the channel number by scanninguntil they reach the rangers. Extraction team will not know the exact location of Rangers location ( they need to be able to comunicate location via radio.
Once Extraction team reaches the rangers, they can reload and revive fallen tam members and proceed to extraction pole ( Light pole by open field on west side of barracks)
From this point, there are no rspawns.
Rangers win if more than half are extracted ( 3 )
OP-FOR wins if they eliminate rangers
This is sorta the ranger game we use to play at silo with a Man Down twist. The key here is the rangers location is unknown by either OP-FOR or extraction team. after the 15 min extraction team can try to locate rangers via radio once they figure the channel. If we do this right and every one plays fair. this should be a good scenerio