We are going to start a game and then you hear some one say Lets play FREE FOR ALL!!!
What does that mean?.....a chaotic game where every one just kills everyone!..LOL!
Maybe that kind of game could work with pistols and a small group, but not with more than 50 + people!
Games need some kind of set established rules and order to achieve objective games.
In more dynamic games such as a captured person who could in theory escape....maybe very realistically!.....the game should goe as planned and everyone playing should know the game to its limits.
Could I sneak up on another player, bang him out, then use his or her captured weapons and ammo?
in most cases the other player would refuse to allow it!
What if the airsoft weapons were wrecked by the user?
though it would be nice to go ultra realistic with such ideas such as swapping weaponry from the sniper you just killed or vice versa....the problem would remain by the limitations of game play rules.
If I had it my way, I would have all players who were shot dead, to remain where they were through out the game with death rags and possiblly allies or enemys could capture weapons or contraband off the dead!
Other games where more new rules seem to pop up out of know where actually seem to break the game and add more confusion....Example: the Captured pilot is able to snatch a players weapon and declare he can escape....we might as well start tying up such players with duck tape!
- normally in an airsoft version of captured persons, that person cannot use their weapon if captured, the oposing players do not ever disarm the player who is playing captured...nor do the need to tie him up!.....Captured players usually must follow the group and obey the rules, unless one rule is in effect that allows one to escape!
Rules are important in any game, you cannot play a good game of chess if any piece could do what ever it wants...like a pawn killing its own to achieve being promoted only to find that that rule is also no longer in effect!
Please make it a general focus to put more attention to game rules and study how to make games more dynamic if you cxould apply more serious situations that could add to the game.