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| Game Scenarios | |
| | Author | Message |
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StycianLeo Private 1st class
Posts : 6 Reputation : 0 Join date : 2010-09-04 Age : 32 Location : Miami
| Subject: Game Scenarios Sun Sep 05, 2010 10:49 am | |
| Hello all, I'm new to this forum but not new to the sport. I used to play at Silo and later on at US27. I have yet to play at CQB but I will get out there eventually with Xero Ryuu.
To get to the point of this topic, I invite anyone with ideas for scenario games to post freely here. Back at US27 we played a variety of game types from VIP rescue scenarios to King of the Hill. So to those of you who have been getting bored of simple force on force death matches, here's your chance to get your ideas out there.
Scenario - "Lost in Space" 2 Teams Force on Force
Team 1 will be composed of a numerically superior group, their objective is to locate three weapon caches placed randomly throughout the building. Once located, they have to bring the cache back to their base which will be a designated zone inside the building.
Team 2 will be composed of a group that is at least one quarter the size of Team 1, their objective is to hide a tracker on one weapon cache and locate the base of operation for Team 1.
---- The way this scenario will be played out is simple.
One man from Team 2 will go into the building to plant his tracker on one of the caches, he will have a 2 minute grace period to plant his tracker and hide. He will go in blind, having no knowledge of the locations.
Team 1 will deploy two minutes after the first man; enter the building and begin searching for the weapon caches. Team 2 will enter after receiving intelligence on the location of the three weapon caches.
Team 2 has a sticky situation on their hands, because they have to plant a tracker and refrain from killing off Team 1 so that the cache can be returned to their base. If a tracked package returns to Team 1's base then Team 2 wins as this will simulate the GPS coordinates for an air strike. At least 1 member of Team 2 has to survive in order to call in the air strike, and make visual confirmation that a tracked package is there.
Team 1 has to go out and locate the three caches and bring them back to their base, they can search the caches for trackers and remove them if found. However, all caches must be returned to base in order to win; therefore even if you suspect the box has been tracked and cannot locate the tracker it cannot be abandoned. The second objective is to eliminate all members of Team 2, remember that if one survives and a tracked package returns to your base you lose. ----
That's my first scenario, the ammo caches props will vary as will the trackers; and unless someone is willing to donate a pelican case or soft case gun bag the caches will probably be card board boxes filled with packing foam. Trackers will be small items that can be hidden amongst the packing material to make it harder to locate once planted.
Feel free to contribute as you like, this is just my two cents and any criticism is appreciated if it improves the games and enjoyment of our fellow airsoft players.
Last edited by StycianLeo on Sun Sep 05, 2010 12:00 pm; edited 1 time in total | |
| | | Jester Master Gunnery Sergeant
Posts : 1873 Reputation : 0 Join date : 2010-01-18 Age : 33
| Subject: Re: Game Scenarios Sun Sep 05, 2010 10:58 am | |
| theres already a post like 30 pages long with scenarios. thing is that when you try to play it people don remember the rules or play the game right, totally ruins the match | |
| | | StycianLeo Private 1st class
Posts : 6 Reputation : 0 Join date : 2010-09-04 Age : 32 Location : Miami
| Subject: Re: Game Scenarios Sun Sep 05, 2010 11:05 am | |
| If that's the case, I'll print out the games and make a little playbook. That way even if the rules are forgotten by most, the hard copy is there and ready to go | |
| | | Xero Ryuu Sergeant
Posts : 519 Reputation : 0 Join date : 2010-04-28 Age : 33 Location : South Miami Heights
| Subject: Re: Game Scenarios Sun Sep 05, 2010 11:06 am | |
| Hey, sup my bro?! lol 3 minutes is a little long, id say 2 minutes max (the building isnt that large thats why) other than that sounds good.. we would just need intelligent people to understand the scenario were playing. -____- | |
| | | StycianLeo Private 1st class
Posts : 6 Reputation : 0 Join date : 2010-09-04 Age : 32 Location : Miami
| Subject: Re: Game Scenarios Sun Sep 05, 2010 11:08 am | |
| - Xero Ryuu wrote:
- Hey, sup my bro?! lol
3 minutes is a little long, id say 2 minutes max (the building isnt that large thats why) other than that sounds good.. we would just need intelligent people to understand the scenario were playing. -____- well you know the field better than I do, that's why I invited critiques. Once I get a feel for the field I'll be able to hopefully conjure up so original scenarios. Unfortunately for me, I completely overlooked the search function on the top bar and look like a total noob at the moment. But at least I had good intentions right? | |
| | | Xero Ryuu Sergeant
Posts : 519 Reputation : 0 Join date : 2010-04-28 Age : 33 Location : South Miami Heights
| Subject: Re: Game Scenarios Sun Sep 05, 2010 11:14 am | |
| - StycianLeo wrote:
- Xero Ryuu wrote:
- Hey, sup my bro?! lol
3 minutes is a little long, id say 2 minutes max (the building isnt that large thats why) other than that sounds good.. we would just need intelligent people to understand the scenario were playing. -____- well you know the field better than I do, that's why I invited critiques. Once I get a feel for the field I'll be able to hopefully conjure up so original scenarios. Unfortunately for me, I completely overlooked the search function on the top bar and look like a total noob at the moment. But at least I had good intentions right? yeah, it happens bro. plus not every scenario is the same, so its already pretty original. it just needs some minor adjustments to work. | |
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