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 new WW1 bunkers Matrix Field

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which base do you think needs work on?
American
11%
 11% [ 2 ]
German
26%
 26% [ 5 ]
Japan
63%
 63% [ 12 ]
Total Votes : 19
 

AuthorMessage
Livin_mando
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PostSubject: new WW1 bunkers Matrix Field   Mon May 14, 2012 11:55 pm

chack out the new ww1 bunkers on Trippin_photography page on facebook
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Livin_mando
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PostSubject: link tht takes you directly to the pictures   Tue May 15, 2012 12:06 am

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Jester
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 12:40 am

I vote german. The american and jap base look qwesome as is current. The german has a few things that can be fixed to make better

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Livin_mando
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 12:41 am

any ideas
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SandDragon
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 12:51 am

Livin_mando wrote:
any ideas

You Know I work based entirelly by Hard headed Inspiration...and you are gonna have to rip my carcass off a base once I start on it....But the Japanes Base is really due for a Major structure like a sniper tower.

I got German base planned out and covered!... But I really badly need more Pallets!

Germany should also get a trench system and a pallet built wall set in its rear....

Japan reminds me of Vietnam so it should be a jungle theme bunker!....I just ordered brand new flags!

Also planning Iraqi Base!... Location,......( Classified!)

Sorry to break silence but I bunker build!

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Jester
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 12:51 am

more cover heading towards the german base. german base should also have a closed rear so it feels like a bunker and there should be a fire shade on the second story to keep people from shooting down at people hugging the wall attacking the german base. it would make for grenade kills possible and also a more effective base last stand

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SandDragon
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 12:59 am

Jester wrote:
more cover heading towards the german base. german base should also have a closed rear so it feels like a bunker and there should be a fire shade on the second story to keep people from shooting down at people hugging the wall attacking the german base. it would make for grenade kills possible and also a more effective base last stand

You are right, turn that base into some sort of Castle!... I was also thinking of adding gun turret sections for Fixed drum equipt machine guns or mortar set up....It would look even more fantastic if a mirror section was made in the back turning it into a symetrical designed structure and making it a true castle!.....It also needs a moat!...not kidding!... Ring that whole structure with multch!

Knight

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Ebola
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 8:18 am

I want to see this when it is completed. Sounds fantastic.
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Livin_mando
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 7:51 pm

in a week or two we hope to be finished with the american base
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SandDragon
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 8:53 pm

Livin_mando wrote:
in a week or two we hope to be finished with the american base

I just ordered a New British allied Flag!.....I may temporarily convert it to the Allied Frontline to Match the German Defensives of Omaha beach and mix a US flag in Landing craft spawn point areas...

I also Purchased a New Kamakazi Flag to make that base look insane!... Banzai!



In a Case of reliving the Bloody war, The Germans will Fight until outta ammo, The Japanese , Down to the very last man or die honorablly... and The Americans will just drop special secret weapons and nuke a city or two!

I am Shopping arround on E-bay for Sandbags... they will be great for the trench structures and areas that really need that look!

NOW GET ME MORE PALLETS!... or the Next structure will be your CAGE!

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Pandemonium
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 9:14 pm

MOAR PICTURES!!!!!!!!!!!

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Ebola
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 9:52 pm

Now all you need is actual tunnels. Thinks about it.......tunnels!
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RecoN
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 9:58 pm

Ebola wrote:
Now all you need is actual tunnels. Thinks about it.......tunnels!

I get you...replace the "tunnel" with huge ass PVC Pipes! now THOSE are tunnels Wink
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TANK
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 11:49 pm

RecoN wrote:
Ebola wrote:
Now all you need is actual tunnels. Thinks about it.......tunnels!

I get you...replace the "tunnel" with huge ass PVC Pipes! now THOSE are tunnels Wink

ricochet kills ftw!!! lol lol!
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Ebola
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 11:52 pm

RecoN wrote:
Ebola wrote:
Now all you need is actual tunnels. Thinks about it.......tunnels!

I get you...replace the "tunnel" with huge ass PVC Pipes! now THOSE are tunnels Wink

Exactly!, what I was thinking.
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TANK
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PostSubject: Re: new WW1 bunkers Matrix Field   Tue May 15, 2012 11:59 pm

it would be cool and then you put baricades fro cover thats awesome right there. lol
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 12:01 am

Panziekiller wrote:
RecoN wrote:
Ebola wrote:
Now all you need is actual tunnels. Thinks about it.......tunnels!

I get you...replace the "tunnel" with huge ass PVC Pipes! now THOSE are tunnels Wink

ricochet kills ftw!!! lol lol!
1 BB 40 kills!

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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 12:08 am

Pandemonium wrote:
Panziekiller wrote:
RecoN wrote:
Ebola wrote:
Now all you need is actual tunnels. Thinks about it.......tunnels!

I get you...replace the "tunnel" with huge ass PVC Pipes! now THOSE are tunnels Wink

ricochet kills ftw!!! lol lol!
1 BB 40 kills!

2 bb's 80 kills!!! lol
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Ebola
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 8:05 am

Ricochets dont count as hits guys.
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TANK
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 9:56 am

Ebola wrote:
Ricochets dont count as hits guys.

i know but how would you tell if it was a ricochet or not lol
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 5:39 pm

Ebola wrote:
Ricochets dont count as hits guys.

It will count if many players start using Grenades... then the Ricochet rule will have to be disabled....The days when everyone has grenades draws near!

pull the pin and toss it down the enemys shirt! Twisted Evil

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RecoN
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 5:48 pm

SandDragon wrote:
Ebola wrote:
Ricochets dont count as hits guys.

It will count if many players start using Grenades... then the Ricochet rule will have to be disabled....The days when everyone has grenades draws near!

pull the pin and toss it down the enemys shirt! Twisted Evil

*pants Twisted Evil
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TANK
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PostSubject: Re: new WW1 bunkers Matrix Field   Wed May 16, 2012 8:44 pm

RecoN wrote:
SandDragon wrote:
Ebola wrote:
Ricochets dont count as hits guys.

It will count if many players start using Grenades... then the Ricochet rule will have to be disabled....The days when everyone has grenades draws near!

pull the pin and toss it down the enemys shirt! Twisted Evil

*pants Twisted Evil

GRENADE!!! Twisted Evil lol

i have a bunch waiting to be used Twisted Evil Twisted Evil
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Rogue Echo 1
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PostSubject: Re: new WW1 bunkers Matrix Field   Sun May 20, 2012 9:00 am

sanddragon, art thou working on the field today?
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TANK
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PostSubject: Re: new WW1 bunkers Matrix Field   Sun May 20, 2012 6:46 pm

Rogue Echo 1 wrote:
sanddragon, art thou working on the field today?

yea he is i dont know if he is done but i stayed and helped him a bit before i had to leave
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