SandDragon 1st lieutenant
Posts : 3257 Reputation : 0 Join date : 2010-04-25 Age : 49 Location : Miami Beach building SandCastles- I shit you not!, and get paid to do this!
| Subject: Landing Craft Spawn point Mon May 21, 2012 9:41 pm | |
| Landing Craft Spawn point
Ok, its 1942 and you are arriving at Omaha heach....The boat is rocking and it just hit the beach.....anyone know what Im talking about?
This bloody battle involves craft deploying men on the beach with a ramp door that opened up as they stormed the beaches on D day.
Time to use the same idea in airsoft as a spawn point!
A referee will be at the ramp door and allow players to spawn... about 10 players deployed every 60 seconds and later every 10 players who would return to respawn!
Required materials will be one Simulated craft or structure that can represent the vehical.
The Landing craft may be multiple with several doors that may suddenly open!...This item is best placed at the entrance of any field for attack and defend simulations. | |
|
Pandemonium Master Gunnery Sergeant
Posts : 1698 Reputation : 0 Join date : 2011-08-24 Age : 31 Location : Sacramento, CA
| Subject: Re: Landing Craft Spawn point Mon May 21, 2012 9:43 pm | |
| - SandDragon wrote:
- Landing Craft Spawn point
Ok, its 1942 and you are arriving at Omaha heach....The boat is rocking and it just hit the beach.....anyone know what Im talking about?
This bloody battle involves craft deploying men on the beach with a ramp door that opened up as they stormed the beaches on D day.
Time to use the same idea in airsoft as a spawn point!
A referee will be at the ramp door and allow players to spawn... about 10 players deployed every 60 seconds and later every 10 players who would return to respawn!
Required materials will be one Simulated craft or structure that can represent the vehical.
The Landing craft may be multiple with several doors that may suddenly open!...This item is best placed at the entrance of any field for attack and defend simulations. oh THIS i want pictures of! if it works itll b really cool! | |
|
TANK Master Sergeant
Posts : 966 Reputation : 0 Join date : 2011-09-29 Age : 27 Location : kendall
| Subject: Re: Landing Craft Spawn point Mon May 21, 2012 9:44 pm | |
| - SandDragon wrote:
- Landing Craft Spawn point
Ok, its 1942 and you are arriving at Omaha heach....The boat is rocking and it just hit the beach.....anyone know what Im talking about?
This bloody battle involves craft deploying men on the beach with a ramp door that opened up as they stormed the beaches on D day.
Time to use the same idea in airsoft as a spawn point!
A referee will be at the ramp door and allow players to spawn... about 10 players deployed every 60 seconds and later every 10 players who would return to respawn!
Required materials will be one Simulated craft or structure that can represent the vehical.
The Landing craft may be multiple with several doors that may suddenly open!...This item is best placed at the entrance of any field for attack and defend simulations. bad Culo idea | |
|
Rogue Echo 1 First Sergeant
Posts : 1024 Reputation : 0 Join date : 2011-11-24 Age : 32 Location : Homestead
| |
Sponsored content
| Subject: Re: Landing Craft Spawn point | |
| |
|