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 PLEASE LIST ALL GAME SENERIOS HERE!

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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Sep 10, 2012 12:43 am

Game of Death!

basically a Death rag exercise.

Everyone must have death rags in this game.

Full on Death match exersise but if shot, you mustdie and lay where you were permanentlly through out this game and call out nothing more than hit.

the dead player is to display his or here death rags and possiblly lay, stand or sit in the area they died, preferablly, you scream out in agony and fall to the floor!...you may continue to scream out in agony as if wounded, but you are out of the game.

PENATY SHOT!

Any player who fails to notice the death rag in this game and shootsa dead player who has already died is also dead!

as I said , this game will be an exercise test in your abilities to identify targets and play more proffessionally.


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e46hoodrich
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Sep 10, 2012 11:05 am

SandDragon wrote:
Game of Death!

basically a Death rag exercise.

Everyone must have death rags in this game.

Full on Death match exersise but if shot, you mustdie and lay where you were permanentlly through out this game and call out nothing more than hit.

the dead player is to display his or here death rags and possiblly lay, stand or sit in the area they died, preferablly, you scream out in agony and fall to the floor!...you may continue to scream out in agony as if wounded, but you are out of the game.

PENATY SHOT!

Any player who fails to notice the death rag in this game and shootsa dead player who has already died is also dead!

as I said , this game will be an exercise test in your abilities to identify targets and play more proffessionally.


Sounds like a cool game. But how would you enforce the penalty shot? I can shoot a dead player from all the way across the field and you will never know. Theres only 2 referees on the field and theres no way in hell they can watch 20-30 players.

This would have to be a game of honesty,and we are still having problems with some people not calling hits.

Maybe with a smaller crowd this can work.
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Sep 10, 2012 1:05 pm

e46hoodrich wrote:
SandDragon wrote:
Game of Death!

basically a Death rag exercise.

Everyone must have death rags in this game.

Full on Death match exersise but if shot, you mustdie and lay where you were permanentlly through out this game and call out nothing more than hit.

the dead player is to display his or here death rags and possiblly lay, stand or sit in the area they died, preferablly, you scream out in agony and fall to the floor!...you may continue to scream out in agony as if wounded, but you are out of the game.

PENATY SHOT!

Any player who fails to notice the death rag in this game and shootsa dead player who has already died is also dead!

as I said , this game will be an exercise test in your abilities to identify targets and play more proffessionally.


Sounds like a cool game. But how would you enforce the penalty shot? I can shoot a dead player from all the way across the field and you will never know. Theres only 2 referees on the field and theres no way in hell they can watch 20-30 players.

This would have to be a game of honesty,and we are still having problems with some people not calling hits.

Maybe with a smaller crowd this can work.

The penalty shot may piss off first time players, but its tough luck cadet!... this game is designed to beat the n00b out of you!...NO WHINING!

Simply , the dead guy shot twice will wave and dance with the death rag... Honor system will be tested to its maximum... this game is all about drilling till perfection!.. in a way ,justice is served if all is done right.

trained players will learn to shoot more carefully in a semi auto mode game...full auto games will not work!

We need to further run games several times over as a sort of rehearsel so that they will no longer seem complicated once everyone is trained.

further more , trained players may partake in specialised dutys to achieve goals that are present in rehearsed games.

Sniper- Spotter...SEND IT!

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Sep 10, 2012 10:23 pm



GET TO THE CHOPPA!!!!NOW!!!!!!!/AIRSOFT RACE

Objective: Get to the choppa. One man from a team has to reach a certain destination. by out running the opponent. Metaphoically, the destination would be a "Choppa", bomb detonation site, or even a Burger King if you want.

Teams: 2

Number of players per team: Unlimited

Two teams are set up in perpendicular directions and told to race to a point at which there is a flag that must be touched and tagged by one of the men from the team. There will be a ref a the finish line to authorize the victory.

Strategy: Classified

Bang out: 10 feet.

Time limit: Unlimited

The point of the race is that two teams will meet at some corner point to which there is a dead zone that whoever passes the corner has a high chance of getting shot. Once that person passes that corner, it is a straight sho to the finish point unless someone sneaked around the back and set up a sniper position for anybody who succeeds to pass the "No-Man's Land" It can incorporate a high level of strategy of how to get around no man's land and it also uses athletisism to get to the finish line first. Marksmanship is key to taking out the snipers, defenders of the racers, and the racers themselves.

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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat Oct 13, 2012 11:07 pm

Its all pretty bad when players who just don't get a game being explained get all Psycholgical and Lock up.

Basically, it goes down to players reverting to the most simplistic games with no objectives other than personal survival....Kiddy games!

Today I had on excited little big boy screaming to just get the game on and didn't give a fuck about what we were going to play!

Some games can be great if well understood...I even had this problem with my fellow referees who disrupted a tactic which I allowed in one game... the stealing of another teams objective items!.....Of course, once again not everyone was paying attention to the Game master!

Games do get pretty well run of course when we get all the players to finally shut up and listen.....Though this may not be a game scenerio, preping a game before doing any game must be taken more seriously otherwise, the game experience could go on flawed....an example of a situation of one player walking off the field not knowing that there were medics or respawns!

Players I often lecture on this unfortunatelly Psycholgically lock up, like I am scolding them or something... I would like to say they are being stupid and too proud to admit when they are wrong when I am doing my job to make your game right!

There was a logical reason why the spawn point was not on top of your base that was being attacked or defended.....Please do not skip the Game masters game orientation briefings.......You would only be cheating yourself the possibilitys of better experiences in simulated sophisticated games.

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat Nov 10, 2012 2:09 am

SandDragon wrote:
Its all pretty bad when players who just don't get a game being explained get all Psycholgical and Lock up.

Basically, it goes down to players reverting to the most simplistic games with no objectives other than personal survival....Kiddy games!

Today I had on excited little big boy screaming to just get the game on and didn't give a fuck about what we were going to play!

Some games can be great if well understood...I even had this problem with my fellow referees who disrupted a tactic which I allowed in one game... the stealing of another teams objective items!.....Of course, once again not everyone was paying attention to the Game master!

Games do get pretty well run of course when we get all the players to finally shut up and listen.....Though this may not be a game scenerio, preping a game before doing any game must be taken more seriously otherwise, the game experience could go on flawed....an example of a situation of one player walking off the field not knowing that there were medics or respawns!

Players I often lecture on this unfortunatelly Psycholgically lock up, like I am scolding them or something... I would like to say they are being stupid and too proud to admit when they are wrong when I am doing my job to make your game right!

There was a logical reason why the spawn point was not on top of your base that was being attacked or defended.....Please do not skip the Game masters game orientation briefings.......You would only be cheating yourself the possibilitys of better experiences in simulated sophisticated games.
Is this your response to my idea or just the topic in general because I can barely understand your meaning.

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Sat Nov 10, 2012 2:19 am

crixus044 wrote:
SandDragon wrote:
Its all pretty bad when players who just don't get a game being explained get all Psycholgical and Lock up.

Basically, it goes down to players reverting to the most simplistic games with no objectives other than personal survival....Kiddy games!

Today I had on excited little big boy screaming to just get the game on and didn't give a fuck about what we were going to play!

Some games can be great if well understood...I even had this problem with my fellow referees who disrupted a tactic which I allowed in one game... the stealing of another teams objective items!.....Of course, once again not everyone was paying attention to the Game master!

Games do get pretty well run of course when we get all the players to finally shut up and listen.....Though this may not be a game scenerio, preping a game before doing any game must be taken more seriously otherwise, the game experience could go on flawed....an example of a situation of one player walking off the field not knowing that there were medics or respawns!

Players I often lecture on this unfortunatelly Psycholgically lock up, like I am scolding them or something... I would like to say they are being stupid and too proud to admit when they are wrong when I am doing my job to make your game right!

There was a logical reason why the spawn point was not on top of your base that was being attacked or defended.....Please do not skip the Game masters game orientation briefings.......You would only be cheating yourself the possibilitys of better experiences in simulated sophisticated games.
Is this your response to my idea or just the topic in general because I can barely understand your meaning.
yeaaa he has that effect sometimes..

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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Tue Nov 13, 2012 1:58 pm

Pandemonium wrote:
crixus044 wrote:
SandDragon wrote:
Its all pretty bad when players who just don't get a game being explained get all Psycholgical and Lock up.

Basically, it goes down to players reverting to the most simplistic games with no objectives other than personal survival....Kiddy games!

Today I had on excited little big boy screaming to just get the game on and didn't give a fuck about what we were going to play!

Some games can be great if well understood...I even had this problem with my fellow referees who disrupted a tactic which I allowed in one game... the stealing of another teams objective items!.....Of course, once again not everyone was paying attention to the Game master!

Games do get pretty well run of course when we get all the players to finally shut up and listen.....Though this may not be a game scenerio, preping a game before doing any game must be taken more seriously otherwise, the game experience could go on flawed....an example of a situation of one player walking off the field not knowing that there were medics or respawns!

Players I often lecture on this unfortunatelly Psycholgically lock up, like I am scolding them or something... I would like to say they are being stupid and too proud to admit when they are wrong when I am doing my job to make your game right!

There was a logical reason why the spawn point was not on top of your base that was being attacked or defended.....Please do not skip the Game masters game orientation briefings.......You would only be cheating yourself the possibilitys of better experiences in simulated sophisticated games.
Is this your response to my idea or just the topic in general because I can barely understand your meaning.
yeaaa he has that effect sometimes..
Lol. But really, what is he saying? I would like feedback on the race idea because I have just created a strategy that would work perfectly at Matrix and one for battletown. Maybe we can do it at Battletown this weekend.

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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Thu May 02, 2013 12:36 pm

Musical Chairs:

I was chilling with my Ipod listening to some Jazz , the kind of Gangster 1920s Jazz a Machine gun kelly dude might listen too and it seemed kinda cool if a game could revolve around it as a theme.

(Kinda like musical chairs in a way)

I was thinking this might be good for an airsoft venue that already has a parked car.

At the battle town venue, there is this parked car and the trunk can be left open, one team - The bad guys will try to raid a compound and secure money bags and get em to the getaway car.

The situation would be timed about 10 minutes so i figured a 10 minute Funky Jazz Blowwing boom box should be blasting music until the track runs out.

Coppers or rival gangsters win if the money is still guarded in the vault or intercepted, the getaway car is captured and also vice versa, vault raided... there would be infinate respawns but they must respawn in other designated areas and only after 15 seconds or more.

winners and whinners are determined after the soundtrack ends and which team has secured the most loot.

If more than one team is playing this, then in the case of 3 competeing rival gang tteams, there should be identifying colored tape so as to avoid team killing....

This action packed quick game is designed for airsoft venues that wanna host fast CQB action.


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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Fri Jun 21, 2013 1:46 pm

Quote :
The FAT CAT:


This is a VIP scenario game where it is critical for the FAT CAT to play his or her role to the letter!


In Fat Cat, the VIP is a Mobster boss who will sit back all laid back and send his or her minions to defend and raid...Fat Cat does not need to be acting too ambitious about fighting or defending so Its actually his or her job to give his minoions the challenge of defending the snob!
I have seen too many games in play where everyone including the VIP is acting ready to fight or hunt....Role play actually sets the mood of the game and could add to the fun.

It would be fun seeing one guy role play the cowardly -FEARLESS LEADER
or a guy forcing his body guards to go into inhospitable areas just to satifie his needs!

With that element in play it is up to creative game scenarios to add to this.


Added objectives I can think of is like this...


Body guards must hold down a perimeter while Boss dines and whines!- set time and his pistols on the table!


Fat cat is going some where important- opposition may try to take em out- get em there!


Gang turf wars...
Two or more Fat Cats Mobster bosses enter and theres only room in this town for one!- Use gang color duct tape for team ID Gang bosses conquered may assimilate conquered team or kill off any Ronans!


Cops vereses the Mob!

Cops get unlimited respawns but must get a time limit on the respawn of say 30 seconds...but the Mobsters get none!

Cops semi auto fire but mobster breack out the Tommy guns with full auto!




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SandDragon
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PostSubject: Re: PLEASE LIST ALL GAME SENERIOS HERE!   Mon Jun 24, 2013 2:41 pm

Quote :
Hunt the P.O.W.!
 (Harry Houdini's Great Escape!)

Ok, so we sometimes realease a dude out into the woods to hunt down or capture with a time delay and his or her gun.


I had this cool Idea of why not have the dude who thinks hes or she is the shit scenario escape by first inserting them into the woods, putting them on a chair and tied up with duct tape and rope... a Sharp knife is  stabbed into a nearby tree  and their gun is lying around somewhere... its a mess!


for safty purposes, a referee should be nearby incase the struggle was too stupid and that is a sharp dagger of a knife!


You may substitute this with a Handcuff and have the keys nearby on the floor- just make sure there are extra keys incase they get lost!!!


The Idea is that the dude breaks his bondage somehow because his captures fleed the scene but soon will be back... the opertune moment for an escape!


The dude must escape to a non disclosed area selected by a referee and not told to any one else!

 The hunters will be given a decent time limit before they are allowed to enter the hunting area and see if the prisoner has escaped!...they are simply ordered to Eliminate the prisoner!

This game should only be for a few people and not some cluster fuck of an army hunting a white rabbit!


POW must start out severed from weaponry and maybe even mag off the ammo...Tied up ....and must escape if possible....there are no respawns in this game challenge!

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